diff --git a/reference/compiling_for_osx.rst b/reference/compiling_for_osx.rst index 311e9479..555efbea 100644 --- a/reference/compiling_for_osx.rst +++ b/reference/compiling_for_osx.rst @@ -27,8 +27,17 @@ Start a terminal, go to the root dir of the engine source code and type: If all goes well, the resulting binary executable will be placed in the "bin" subdirectory. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the project -manager. There is a .app template to put the binary into in -``tools/Godot.app``. +manager. + +To create an .app like in the official builds, you need to use the template +located in ``tools/Godot.app``. Typically: + +:: + + user@host:~/godot$ cp -r tools/Godot.app . + user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS + user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot + user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot Cross-compiling ---------------