Update compiling_for_android.rst
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@ -24,7 +24,7 @@ For compiling under Windows, Linux or OSX, the following is required:
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- Python 2.7+ (3.0 is untested as of now)
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- SCons build system
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- [Windows only] PyWin32 (optional, for parallel compilation)
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- Android SDK version 19 [Note: Please install all Tools and Extras of sdk manager]
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- Android SDK version 23.0.3 [Note: Please install all Tools and Extras of sdk manager]
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- Android build tools version 19.1
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- Android NDK r10e or later
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- Gradle (will be downloaded and installed automatically if missing)
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@ -47,6 +47,8 @@ appears.
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To set those environment variables on Unix (e.g. Linux, Mac OSX), use
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``export ANDROID_HOME=/path/to/android-sdk`` and
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``export ANDROID_NDK_ROOT=/path/to/android-ndk``.
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Where /path/to/android-sdk and /path/to/android-ndk is the path where Android Sdk
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and Android Ndk are placed on you PC.
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Toolchain
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~~~~~~~~~
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@ -75,6 +77,11 @@ the following arguments:
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C:\godot> scons platform=android target=release
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C:\godot> cd platform/android/java
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C:\godot\platform\android\java> gradlew build
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Linux :
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~/godot$ scons platform=android target=release
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~/godot$ cd platform/android/java
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~/godot/platform/android/java$ ./gradlew
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The resulting APK is in:
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@ -89,6 +96,11 @@ The resulting APK is in:
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C:\godot> scons platform=android target=release_debug
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C:\godot> cd platform/android/java
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C:\godot\platform\android\java> gradlew build
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Linux :
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~/godot$ scons platform=android target=release_debug
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~/godot$ cd platform/android/java
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~/godot/platform/android/java$ ./gradlew
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The resulting APK is in:
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@ -118,6 +130,7 @@ with Gradle. For example for the release template:
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C:\godot> scons platform=android target=release android_arch=x86
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C:\godot> cd platform/android/java
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C:\godot\platform\android\java> gradlew build
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This will create a fat binary that works in both platforms, but will add
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about 6 megabytes to the APK.
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