Assetlib fixes (#1014)
* Add initial index files for the AssetLib section * How on Earth did this get here * Fixes and errors to the AssetLib * Yet more fixes These commit titles are not very descriptive but really what do you expect me to do? * Help me
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@ -7,4 +7,4 @@ Asset Library
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what_is_assetlib
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using_assetlib
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uploading_to_assetlib
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uploading_to_assetlib
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@ -21,7 +21,7 @@ of the AssetLib, which will look like this:
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|image0|
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While it may look like a lot (and there is more to scroll down), each field is
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While it may look like a lot (and there is more as you scroll down), each field is
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described in terms of what you should put in. We will nonetheless go over what
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is required in the submission form here as well.
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@ -72,14 +72,14 @@ is required in the submission form here as well.
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The license under which you are distributing the asset. The list
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includes a variety of free and open-source software liceses, such as GPL
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(v2 and v3), MIT, BSD and Boost Software License. You can visit `OpenSource.org <https://opensource.org>`_
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for a detailed description of each of the listed liceses.
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for a detailed description of each of the listed licenses.
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* **Description**:
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Finally, you can use the Description field for a textual
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overview of your asset, its features and behavior, a changelog, et cetera. In the
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future, formatting with Markdown will be supported, but currently, your only
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option is plain text.
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You may also include up to three text and/or image previews, which will be shown
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You may also include up to three video and/or image previews, which will be shown
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at the bottom of the asset page. Use the "Enable" checkbox on each of the preview
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submission boxes to enable them.
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@ -67,7 +67,7 @@ Now let's take a look at what an asset's page looks like and what it contains.
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8. The date of the asset's latest edit/update.
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9. A textual description of the asset.
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10. Links related to the asset (download link, file list, issue tracker).
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11. A SHA-256 of the asset, for download validation purposes.
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11. A SHA-256 hash of the asset, for download validation purposes.
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12. Images and videos showcasing the asset.
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Registering and logging in
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@ -111,6 +111,7 @@ places - in the Project Manager's Templates tab, and inside of a project, from
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the workspaces list.
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|image7|
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|image14|
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Click on it, and Godot will fetch info about the assets from the AssetLib. Once
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it's finished, you will see a window similar to what the AssetLib website looks
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@ -125,6 +126,9 @@ Notably, you can only fetch assets for the current version of Godot you are runn
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Also, you can only download Projects, Demos and Templates from the Project Manager
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view of the AssetLib, while Addons (tools, scripts, materials etc.) can only be
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downloaded from the in-project AssetLib.
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In addition, unlike when using the web frontend, the search results are updated
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in real-time (you do not have to press Search after every change to your search
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query for the changes to take place).
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In the future, you will be able to choose a different AssetLib provider to fetch
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assets from (using the Site dropdown menu), however currently only the official
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@ -31,5 +31,7 @@ Frequently asked questions
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Can paid assets be uploaded to the asset library?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Not on the official one, though in the future there might be other asset
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libraries which allow it.
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Not to the official one, though in the future there might be other asset
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libraries which allow it.
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That said, you are allowed to monetize and sell Godot assets outside the
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Asset Library.
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