From 90780c6c9371aa333298cd07f45842e1bc421ed0 Mon Sep 17 00:00:00 2001 From: Scott Beca Date: Sun, 8 Oct 2017 12:24:49 +1000 Subject: [PATCH] Fix SCons capitalisation in some places --- development/compiling/introduction_to_the_buildsystem.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/development/compiling/introduction_to_the_buildsystem.rst b/development/compiling/introduction_to_the_buildsystem.rst index 21e819a6..628c77fd 100644 --- a/development/compiling/introduction_to_the_buildsystem.rst +++ b/development/compiling/introduction_to_the_buildsystem.rst @@ -5,10 +5,10 @@ Introduction to the buildsystem .. highlight:: shell -Scons +SCons ----- -Godot uses `Scons `__ to build. We love it, we are +Godot uses `SCons `__ to build. We love it, we are not changing it for anything else. We are not even sure other build systems are up to the task of building Godot. We constantly get requests to move the build system to CMake, or Visual Studio, but this is not @@ -51,7 +51,7 @@ for. If not detected, the platform will simply not appear on the list of available platforms. The build requirements for each platform are described in the rest of this tutorial section. -Scons is invoked by just calling ``scons``. +SCons is invoked by just calling ``scons``. However, this will do nothing except list the available platforms, for example: