From 88109e57d8111ead775f91d1ca5ef01f99ef35ef Mon Sep 17 00:00:00 2001 From: DigbyMW Date: Fri, 23 Jun 2017 18:47:10 +0100 Subject: [PATCH] Fix typo (cherry picked from commit 105472422f59d14e7a42a5ed54bf5afe66851bce) --- learning/step_by_step/scripting_continued.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/learning/step_by_step/scripting_continued.rst b/learning/step_by_step/scripting_continued.rst index a00cf08b..aa345b94 100644 --- a/learning/step_by_step/scripting_continued.rst +++ b/learning/step_by_step/scripting_continued.rst @@ -96,7 +96,7 @@ Notifications Godot has a system of notifications. This is usually not needed for scripting, as it's too low level and virtual functions are provided for -most of them. It's just good to know they exists. Simply +most of them. It's just good to know they exist. Simply add a :ref:`Object._notification() ` function in your script: