From 7fd1592f82087d265fa122e33f12b08addce5d54 Mon Sep 17 00:00:00 2001 From: AkimboEG Date: Thu, 29 Dec 2016 18:21:10 +0200 Subject: [PATCH] Fix typo in project_organization.rst (cherry picked from commit 4b23b8f78a8cca0461c1e208f39b0e0f84644c29) --- tutorials/engine/project_organization.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/engine/project_organization.rst b/tutorials/engine/project_organization.rst index 0b5c15b2..e75ef4c8 100644 --- a/tutorials/engine/project_organization.rst +++ b/tutorials/engine/project_organization.rst @@ -19,7 +19,7 @@ proposition will include that too. Organization ------------ -Other game engines often work by having an asset database, were you can +Other game engines often work by having an asset database, where you can browse images, models, sounds, etc. Godot is more scene-based in nature so most of the time the assets are bundled inside the scenes or just exist as files but are referenced from scenes.