From 4f659864db60f970f068796c72c1060fb49ee25b Mon Sep 17 00:00:00 2001 From: Stephen Belanger Date: Sat, 5 Nov 2016 12:50:16 -0700 Subject: [PATCH] Fixed some typos --- tutorials/step_by_step/scenes_and_nodes.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/tutorials/step_by_step/scenes_and_nodes.rst b/tutorials/step_by_step/scenes_and_nodes.rst index 331b31f5..741e521f 100644 --- a/tutorials/step_by_step/scenes_and_nodes.rst +++ b/tutorials/step_by_step/scenes_and_nodes.rst @@ -66,7 +66,7 @@ tree fashion). It has the following properties: - Scenes can be *instanced* (more on that later). - Running a game means running a scene. - There can be several scenes in a project, but for it to start, one of - them must selected to be loaded first. + them must be selected to be loaded first. Basically, the Godot editor is a **scene editor**. It has plenty of tools for editing 2D and 3D scenes as well as user interfaces, but all @@ -76,11 +76,11 @@ that compose it. Creating a new project ---------------------- -Theory is boring, so let's change subject and go practical. Following a +Theory is boring, so let's change the subject and go practical. Following a long tradition in tutorials, the first project will be a hello world. For this, the editor will be used. -When godot executable is run outside a project, the Project Manager +When the godot executable is run outside a project, the Project Manager appears. This helps developers manage their projects. .. image:: /img/project_manager.png @@ -148,8 +148,8 @@ hello.scn in Scene -> Save: .. image:: /img/save_scene.png And here's when something funny happens. The file dialog is a special -file dialog, and only allows to save inside the project. The project -root is "res://" which means "resource path. This means that files can +file dialog, and only allows you to save inside the project. The project +root is "res://" which means "resource path". This means that files can only be saved inside the project. For the future, when doing file operations in Godot, remember that "res://" is the resource path, and no matter the platform or install location, it is the way to locate where