diff --git a/learning/workflow/assets/importing_scenes.rst b/learning/workflow/assets/importing_scenes.rst index 34074692..043727d3 100644 --- a/learning/workflow/assets/importing_scenes.rst +++ b/learning/workflow/assets/importing_scenes.rst @@ -255,8 +255,8 @@ Remove nodes (-noimp) Node names that have this suffix will be removed at import time, mo matter what their type is. They will not appear in the imported scene. -Create collisions (-col, -colonly) -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Create collisions (-col, -colonly, -convcolonly) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Option "-col" will work only for Mesh nodes. If it is detected, a child static collision node will be added, using the same geometry as the mesh. @@ -268,6 +268,8 @@ To solve this, the "-colonly" modifier exists, which will remove the mesh upon import and create a :ref:`class_staticbody` collision instead. This helps the visual mesh and actual collision to be separated. +Option "-convcolonly" will create :ref:`class_convexpolygonshape` instead of :ref:`class_concavepolygonshape`. + Option "-colonly" can be also used with Blender's empty objects. On import it will create a :ref:`class_staticbody` with collision node as a child. Collision node will have one of predefined shapes,