From 0b7ef0b0349b402ad3bf567b30476d69c9f464ad Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Thu, 4 Jan 2018 23:31:32 +0100 Subject: [PATCH] Code Style Guidelines: Small fix Removing mentions that SCons buildscripts use Python 2, and the distinction between 2 and 3, as the scripts should now work on both major versions... and it shouldn't make a difference for code style anyway. --- community/contributing/code_style_guidelines.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/community/contributing/code_style_guidelines.rst b/community/contributing/code_style_guidelines.rst index 5a9491e2..251a0e8b 100644 --- a/community/contributing/code_style_guidelines.rst +++ b/community/contributing/code_style_guidelines.rst @@ -129,8 +129,8 @@ Once a style is decided upon, it could also be enforced via clang-format. Python ------ -Godot's SCons buildsystem is written in Python 2, and various scripts included -in the source tree are either in Python 2 or Python 3. +Godot's SCons buildsystem is written in Python, and various scripts included +in the source tree are also using Python. For those, we follow the `PEP-8 style guide `__, this is however not as strongly enforced as for the C++ code. If you are so