Merge pull request #315 from josempans/master

Fixed some commands for scons
This commit is contained in:
Rémi Verschelde 2017-01-02 11:36:14 +01:00 committed by GitHub
commit 3602dcee88
1 changed files with 6 additions and 6 deletions

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@ -19,13 +19,13 @@ Open a Terminal, go to the root dir of the engine source code and type:
::
$ scons p=iphone bin/godot.iphone.debug
$ scons p=iphone target=debug
for a debug build, or:
::
$ scons p=iphone bin/godot.iphone.opt target=release
$ scons p=iphone target=release
for a release build (check ``platform/iphone/detect.py`` for the compiler
flags used for each configuration).
@ -34,7 +34,7 @@ Alternatively, you can run
::
$ scons p=isim bin/godot.isim.tools
$ scons p=iphone arch=x86 target=debug
for a Simulator executable.
@ -44,9 +44,9 @@ It can be done in three steps, first compile 32 bit version, then compile 64 bit
::
$ scons p=iphone tools=no bits=32 target=release
$ scons p=iphone tools=no bits=64 target=release
$ lipo -create bin/godot.iphone.opt.32 arm64 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal
$ scons p=iphone tools=no bits=32 target=release arch=arm
$ scons p=iphone tools=no bits=64 target=release arch=arm64
$ lipo -create bin/godot.iphone.opt.32 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal
Run