From 31ff1beb7fe210ebd7ce5e4f6b48aaeda3fe33bd Mon Sep 17 00:00:00 2001 From: Julian Murgia Date: Tue, 5 Apr 2016 16:47:08 +0200 Subject: [PATCH] Empahsizing some details --- reference/faq.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/reference/faq.rst b/reference/faq.rst index 91fff0ab..be5d2488 100644 --- a/reference/faq.rst +++ b/reference/faq.rst @@ -142,10 +142,10 @@ Your idea will most certainly be ignored. Examples of stuff that is ignored by the developers: - Let's do this because it will make Godot better -- Let's do this in Godot because other game engine does it +- Let's do this in Godot because another game engine does it - Let's remove this because I think it's not needed - Let's remove clutter and bloat and make godot look nicer -- Let's add an alternative workflow for people that prefers it +- Let's add an alternative workflow for people who prefer it Developers are always willing to talk to you and listen to your feedback very openly, to an extent rarely seen in open source projects, but they @@ -169,7 +169,7 @@ As such, please don't feel that your ideas for Godot are unwelcome. Instead, try to reformulate them as a problem first, so developers and the community have a base ground to discuss first. -Examples of how not to state problems generally are like this: +Examples of how NOT to state problems generally are like this: - Certain feature is ugly - Certain workflow is slow