From 24f8f111c139cfb48fa0045b938c98c54bb6229b Mon Sep 17 00:00:00 2001 From: Andrew Conrad Date: Mon, 29 Feb 2016 00:56:50 -0600 Subject: [PATCH] Add a link + grammar fixes to "Animations" --- tutorials/step_by_step/animations.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/tutorials/step_by_step/animations.rst b/tutorials/step_by_step/animations.rst index b08961d2..5eafaaa0 100644 --- a/tutorials/step_by_step/animations.rst +++ b/tutorials/step_by_step/animations.rst @@ -6,18 +6,18 @@ Animations Introduction ------------ -This tutorial will explain how everything is animated in Godot. Godot +This tutorial will explain how everything is animated in Godot. Godot's animation system is extremely powerful and flexible. -To begin, let's just use the scene from the previous tutorial (splash -screen). The goal will be to add a simple animation to it. Here's a copy +To begin, let's just use the scene from the previous tutorial (:ref:`doc_splash_screen`). +The goal will be to add a simple animation to it. Here's a copy just in case: :download:`robisplash.zip `. Creating the animation ---------------------- First of all, add an :ref:`AnimationPlayer ` -node to the scene, make it a child of bg (the root node): +node to the scene as a child of bg (the root node): .. image:: /img/animplayer.png @@ -78,7 +78,7 @@ Second, move the editor cursor to the end, by clicking here: .. image:: /img/move_cursor.png -Change the logo position to 114,0 and a keyframe again. With two +Change the logo position to 114,0 and add a keyframe again. With two keyframes, the animation happens. .. image:: /img/animation.png