Add missing variable from code examples
Ball direction variable definition was missing in the code examples, making the game avoided collision. All credits to my friend @Nixsm who helped me with this.
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@ -97,8 +97,8 @@ in :ref:`doc_scripting-adding_a_script`). This script inherits Node2D:
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First things first, we need to define some members for our script so it
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can store useful values. Such values are the dimensions of the screen
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and the pad.
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can store useful values. Such values are the dimensions of the screen, the pad
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and the initial direction of the ball.
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::
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@ -107,6 +107,7 @@ and the pad.
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# Member variables
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var screen_size
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var pad_size
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var direction = Vector2(1.0, 0.0)
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func _ready():
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pass
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