Update shading_language.rst
Fix CanvasItem lighting shader table to make it visible again Add missing variables to it
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@ -447,7 +447,11 @@ CanvasItem (2D) - LightShader
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+-------------------------------------+-------------------------------------------------------------------------------+
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| const color *LIGHT\_COLOR* | Color of Light |
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+-------------------------------------+-------------------------------------------------------------------------------+
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| out vec4 *LIGHT* | Light Output (shader is ignored if this is not used) |
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| vec2 *LIGHT\_UV* | UV for light image |
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+-------------------------------------+-------------------------------------------------------------------------------+
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| color *SHADOW* | Light shadow color override |
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+-------------------------------------+-------------------------------------------------------------------------------+
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| out vec4 *LIGHT* | Light Output (shader is ignored if this is not used) |
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+-------------------------------------+-------------------------------------------------------------------------------+
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Examples
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