14 lines
573 B
ReStructuredText
14 lines
573 B
ReStructuredText
|
Introduction
|
||
|
============
|
||
|
|
||
|
| Changing a scene in Godot is not often as straightforward, this is due
|
||
|
to the high flexibility offered by the scene system. As there is
|
||
|
nothing that really defines a "loaded scene", this must be done
|
||
|
manually.
|
||
|
| The advantage of this is that it's easy to handle different common
|
||
|
situations, such as loading screens (with progress bar), transitions
|
||
|
(fadeins/fadeouts), preloaded scenes, etc.
|
||
|
|
||
|
*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
|
||
|
By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*
|