godot-docs/tutorials/changing_scenes_advanced.rst

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2016-02-06 01:54:33 +01:00
Introduction
============
| Changing a scene in Godot is not often as straightforward, this is due
to the high flexibility offered by the scene system. As there is
nothing that really defines a "loaded scene", this must be done
manually.
| The advantage of this is that it's easy to handle different common
situations, such as loading screens (with progress bar), transitions
(fadeins/fadeouts), preloaded scenes, etc.
*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*