77 lines
2.4 KiB
ReStructuredText
77 lines
2.4 KiB
ReStructuredText
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Exporting for iOS
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=================
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Exporting for iOS is done manually at the moment. These are the steps to
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load your game in an XCode project, where you can deploy to a device,
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publish, etc.
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Requirements
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------------
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- Download XCode for iOS
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- Download the export templates:
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http://www.godotengine.org/projects/godot-engine/documents
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- Since there is no automatic deployer yet, unzip export\_templates.tpz
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manually and extract GodotiOSXCode.zip from it.
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The zip contains an XCode project, godot\_ios.xcodeproj, an empty
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data.pck file and the engine executable. Open the project, and modify
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the game name, icon, organization, provisioning signing certificate
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identities (??), etc.
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Add your project data
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---------------------
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Using the Godot editor, [[Exporting\_for\_pc\|export your project for
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Windows]], to obtain the data.pck file. Replace the empty data.pck in
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the XCode project with the new one, and run/archive.
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If you want to test your scenes on the iOS device as you edit them, you
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can add your game directory to the project (instead of data.pck), and
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add a property "godot\_path" to Info.plist, with the name of your
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directory as its value.
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.. image:: /img/godot_path.png
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Alternatively you can add all the files from your game directly, with
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"engine.cfg" at the root.
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Loading files from a host
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-------------------------
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Sometimes your game becomes too big and deploying to the device takes
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too long every time you run. In that case you can deploy only the engine
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executable, and serve the game files from your computer.
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Setting up the file host
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~~~~~~~~~~~~~~~~~~~~~~~~
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On your PC, open the editor, and click the righ-most icon on the
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top-center group of icons, and select "Enable File Server". The icon
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turns red. Your PC will open a port and accept connections to serve
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files from your project's directory (so enable your local firewall
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accordingly).
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.. image:: /img/rfs_server.png
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Setting up the game
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~~~~~~~~~~~~~~~~~~~
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On XCode, click on your app name (top left, next to the "Stop" button),
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and select "Edit Scheme". Go to the "Arguments" tab, and add 2
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arguments, "-rfs" and the IP of your PC.
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.. image:: /img/edit_scheme.png
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When you run, your device will connect to the host and open the files
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remotely. Note that the directory with the game data ("platformer") is
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no longer added to the project, only the engine executable.
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Services for iOS
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----------------
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Special iOS services can be used in Godot. Check out the [[Services for
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iOS]] page.
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