2016-02-22 17:20:21 +01:00
|
|
|
.. _doc_packaging_godot:
|
|
|
|
|
|
|
|
Packaging Godot
|
|
|
|
===============
|
|
|
|
|
|
|
|
Starting with 2.0, Godot has features to make it easier to package it for application repositories.
|
|
|
|
|
|
|
|
Default behaviour
|
|
|
|
-----------------
|
|
|
|
|
|
|
|
Per default, Godot stores all settings and installed templates in a per-user directory.
|
|
|
|
First Godot checks the ``APPDATA`` environment variable. If it exists, the per-user directory
|
|
|
|
is the "Godot" subdirectory of ``$APPDATA``.
|
|
|
|
If ``APPDATA`` doesn't exist, Godot checks the ``HOME`` environment variable. The per-user
|
|
|
|
directory is then the ".godot" subdir of ``$HOME``.
|
|
|
|
|
|
|
|
This meets common operating system standards.
|
|
|
|
|
|
|
|
Global template path (Unix only)
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
The ``unix_global_settings_path`` build variable is meant for Unix/Linux distro packagers
|
|
|
|
who want to package export templates together with godot. It allows to put the export
|
|
|
|
templates on a hardcoded path.
|
|
|
|
|
|
|
|
To use it, pass the desired path via the scons ``unix_global_settings_path`` build variable
|
|
|
|
when building the editor. The export templates then live at the "templates" subdirectory
|
|
|
|
of the path specified.
|
|
|
|
|
|
|
|
Templates installed at the per-user location still override the system wide templates.
|
|
|
|
|
|
|
|
This option is only available on unix based platforms.
|
|
|
|
|
|
|
|
Self contained mode
|
|
|
|
-------------------
|
|
|
|
|
|
|
|
The self contained mode can be used to package godot for distribution systems where godot
|
|
|
|
doesn't live at a fixed location. If the godot editor finds a ``._sc_`` file in the directory
|
|
|
|
the executable is located, godot will continue in "self contained mode".
|
|
|
|
|
|
|
|
In self contained mode, all config files are located next to the executable in a directory
|
|
|
|
called ``editor_data``. Godot doesn't read or write to the per-user location anymore.
|
|
|
|
|
2016-02-22 22:43:22 +01:00
|
|
|
The contents of the ``._sc_`` file (when not empty) are read with the ConfigFile api (same
|
|
|
|
format as ``engine.cfg``, etc). So far it can contain a list of pre-loaded project in this
|
|
|
|
format:
|
|
|
|
|
|
|
|
::
|
|
|
|
|
|
|
|
[init_projects]
|
|
|
|
list=["demos/2d/platformer", "demos/2d/isometric"]
|
|
|
|
|
|
|
|
The paths are relative to the executable location, and will be added to the file ``editor_settings.xml``
|
|
|
|
when this is created for the first time.
|
|
|
|
|
|
|
|
|