#ifndef GIF_LOADER_H #define GIF_LOADER_H #include "core/object/reference.h" #include "core/io/image.h" struct GIF_WHDR; class AnimatedTexture; class GIFLoader : public Reference { GDCLASS(GIFLoader, Reference); public: Array get_images(); Ref create_texture(float fps = 60); void load_gif(const String &file); GIFLoader(); ~GIFLoader(); private: static void _bind_methods(); static void gif_frame(void *data, struct GIF_WHDR *whdr); Array _images; Vector data; PoolByteArray pictd; PoolByteArray prevd; unsigned long size; unsigned long last; }; #endif