gif_loader/gif_loader.cpp

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#include "gif_loader.h"
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#ifdef BIG_ENDIAN_ENABLED
#define GIF_BIGE 1
#endif
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#include "./thirdparty/gif_load/gif_load.h"
#include "core/os/file_access.h"
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#include "scene/resources/texture.h"
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Array GIFLoader::get_images() {
return _images;
}
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Ref<AnimatedTexture> GIFLoader::create_texture(float fps) {
Ref<AnimatedTexture> tex;
tex.instance();
tex->set_fps(0);
tex->set_flags(0);
float per_frame_time = 1.0 / fps;
for (int i = 0; i < _images.size(); ++i) {
Array arr = _images[i];
ERR_CONTINUE(arr.size() != 2);
float frames = arr[0];
Ref<Image> img = arr[1];
Ref<ImageTexture> imgt;
imgt.instance();
imgt->create_from_image(img, 0);
tex->set_frame_texture(i, imgt);
tex->set_frame_delay(i, per_frame_time * frames);
}
tex->set_frames(_images.size());
return tex;
}
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void GIFLoader::gif_frame(void *data, struct GIF_WHDR *whdr) {
uint32_t *pict, *prev, x, y, yoff, iter, ifin, dsrc, ddst;
//uint8_t head[18] = { 0 };
GIFLoader *loader = (GIFLoader *)data;
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#define RGBA(i) ((whdr->bptr[i] == whdr->tran) ? 0 : ((uint32_t)(whdr->cpal[whdr->bptr[i]].R << ((GIF_BIGE) ? 24 : 0)) | (uint32_t)(whdr->cpal[whdr->bptr[i]].G << ((GIF_BIGE) ? 16 : 8)) | (uint32_t)(whdr->cpal[whdr->bptr[i]].B << ((GIF_BIGE) ? 8 : 16)) | ((GIF_BIGE) ? 0xFF : 0xFF000000)))
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if (!whdr->ifrm) {
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//first frame, alloc
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ddst = (uint32_t)(whdr->xdim * whdr->ydim);
loader->pictd.resize(ddst * sizeof(uint32_t));
loader->prevd.resize(ddst * sizeof(uint32_t));
}
PoolByteArray::Write pictw = loader->pictd.write();
/** [TODO:] the frame is assumed to be inside global bounds,
however it might exceed them in some GIFs; fix me. **/
pict = (uint32_t *)pictw.ptr();
ddst = (uint32_t)(whdr->xdim * whdr->fryo + whdr->frxo);
ifin = (!(iter = (whdr->intr) ? 0 : 4)) ? 4 : 5; /** interlacing support **/
for (dsrc = (uint32_t)-1; iter < ifin; iter++) {
for (yoff = 16U >> ((iter > 1) ? iter : 1), y = (8 >> iter) & 7; y < (uint32_t)whdr->fryd; y += yoff) {
for (x = 0; x < (uint32_t)whdr->frxd; x++) {
if (whdr->tran != (long)whdr->bptr[++dsrc]) {
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pict[(uint32_t)whdr->xdim * y + x + ddst] = RGBA(dsrc);
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}
}
}
}
pictw.release();
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Array image_arr;
int aframe_time = whdr->time;
image_arr.push_back(aframe_time);
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Ref<Image> img;
img.instance();
img->create(whdr->xdim, whdr->ydim, false, Image::FORMAT_RGBA8, loader->pictd);
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image_arr.push_back(img);
loader->_images.push_back(image_arr);
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pict = (uint32_t *)pictw.ptr();
pictw = loader->pictd.write();
PoolByteArray::Write prevdw = loader->prevd.write();
if ((whdr->mode == GIF_PREV) && !loader->last) {
whdr->frxd = whdr->xdim;
whdr->fryd = whdr->ydim;
whdr->mode = GIF_BKGD;
ddst = 0;
} else {
loader->last = (whdr->mode == GIF_PREV) ? loader->last : (unsigned long)(whdr->ifrm + 1);
pict = (uint32_t *)((whdr->mode == GIF_PREV) ? pictw.ptr() : prevdw.ptr());
prev = (uint32_t *)((whdr->mode == GIF_PREV) ? prevdw.ptr() : pictw.ptr());
for (x = (uint32_t)(whdr->xdim * whdr->ydim); --x; pict[x - 1] = prev[x - 1]) {
}
}
if (whdr->mode == GIF_BKGD) { /** cutting a hole for the next frame **/
for (whdr->bptr[0] = (uint8_t)((whdr->tran >= 0) ? whdr->tran : whdr->bkgd), y = 0, pict = (uint32_t *)pictw.ptr(); y < (uint32_t)whdr->fryd; y++) {
for (x = 0; x < (uint32_t)whdr->frxd; x++) {
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pict[(uint32_t)whdr->xdim * y + x + ddst] = RGBA(0);
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}
}
}
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#undef RGBA
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}
void GIFLoader::load_gif(const String &file) {
_images.clear();
FileAccess *f = FileAccess::open(file, FileAccess::READ);
ERR_FAIL_COND(!f);
//gif_load seems to need +2 bytes at the end
data.resize(f->get_len() + 2);
f->get_buffer(data.ptrw(), data.size() - 2);
data.set(data.size() - 2, 0);
data.set(data.size() - 1, 0);
memdelete(f);
GIF_Load((void *)data.ptrw(), (long)data.size(), gif_frame, 0, (void *)this, 0L);
data.clear();
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}
GIFLoader::GIFLoader() {
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size = 0;
last = 0;
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}
GIFLoader::~GIFLoader() {
}
void GIFLoader::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_images"), &GIFLoader::get_images);
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ClassDB::bind_method(D_METHOD("create_texture", "fps"), &GIFLoader::create_texture, 60);
ClassDB::bind_method(D_METHOD("load_gif", "file"), &GIFLoader::load_gif);
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}