mirror of
https://github.com/Relintai/gdnative_python.git
synced 2024-11-14 10:27:22 +01:00
41 lines
1.0 KiB
Python
41 lines
1.0 KiB
Python
import os
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import pytest
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from godot import exposed
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from godot.bindings import Node, OS
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__current_node = None
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def set_current_node(node):
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global __current_node
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assert __current_node is None
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__current_node = node
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def get_current_node():
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return __current_node
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@exposed
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class Main(Node):
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def _ready(self):
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set_current_node(self)
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# Retrieve command line arguments passed through --pytest=...
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prefix = "--pytest="
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pytest_args = []
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for gdarg in OS.get_cmdline_args():
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arg = str(gdarg)
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if arg.startswith(prefix):
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pytest_args += arg[len(prefix) :].split(",")
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if all(arg.startswith("-") for arg in pytest_args):
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# Filter to avoid scanning `plugins` and `lib` directories
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pytest_args += [x for x in os.listdir() if x.startswith("test_")]
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# Run tests here
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print(f"running `pytest {' '.join(pytest_args)}`")
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if pytest.main(pytest_args):
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OS.set_exit_code(1)
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# Exit godot
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self.get_tree().quit()
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