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https://github.com/Relintai/gdnative_python.git
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76 lines
1.8 KiB
Python
76 lines
1.8 KiB
Python
import pytest
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from godot import OS, Node, Reference
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__global_objs = []
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def generate_global_obj(type):
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obj = type.new()
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__global_objs.append(obj)
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return obj
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@pytest.fixture(scope="session", autouse=True)
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def cleanup_global_objs():
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yield
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for obj in __global_objs:
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obj.free()
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@pytest.fixture()
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def generate_obj(check_memory_leak):
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# Make this fixture depend on `check_memory_leak` to ensure it will
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# check for memory leak after our own teardown
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objs = []
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def _generate_obj(type):
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obj = type.new()
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objs.append(obj)
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return obj
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yield _generate_obj
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# Node must be removed from the scenetree to avoid segfault on free
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for obj in objs:
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if isinstance(obj, Node):
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parent = obj.get_parent()
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if parent:
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parent.remove_child(obj)
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while objs:
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# Pop values to trigger gc for Reference instances
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obj = objs.pop()
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if not isinstance(obj, Reference):
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obj.free()
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@pytest.fixture
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def current_node():
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# `conftest.py` is imported weirdly by pytest so we cannot just put a
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# global variable in it and set it from `Main._ready`
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from main import get_current_node
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return get_current_node()
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@pytest.fixture()
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def check_memory_leak(request):
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if request.node.get_marker("ignore_leaks"):
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yield
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else:
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dynamic_mem_start = OS.get_dynamic_memory_usage()
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static_mem_start = OS.get_static_memory_usage()
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yield
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static_mem_end = OS.get_static_memory_usage()
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dynamic_mem_end = OS.get_dynamic_memory_usage()
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static_leak = static_mem_end - static_mem_start
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dynamic_leak = dynamic_mem_end - dynamic_mem_start
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assert static_leak == 0
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assert dynamic_leak == 0
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