mirror of
https://github.com/Relintai/gdnative_python.git
synced 2024-11-14 10:27:22 +01:00
194 lines
7.8 KiB
Cython
194 lines
7.8 KiB
Cython
{%- block pxd_header %}
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{% endblock -%}
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{%- block pyx_header %}
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# TODO
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{{ force_mark_rendered("pandemonium_vector3_bezier_interpolate") }}
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{{ force_mark_rendered("pandemonium_vector3_clamp") }}
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{{ force_mark_rendered("pandemonium_vector3_get_x") }}
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{{ force_mark_rendered("pandemonium_vector3_get_y") }}
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{{ force_mark_rendered("pandemonium_vector3_get_z") }}
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{{ force_mark_rendered("pandemonium_vector3_is_equal_approx") }}
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{{ force_mark_rendered("pandemonium_vector3_is_equal_approx_tolerance") }}
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{{ force_mark_rendered("pandemonium_vector3_is_equal_approxt") }}
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{{ force_mark_rendered("pandemonium_vector3_limit_length") }}
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{{ force_mark_rendered("pandemonium_vector3_limit_length_len") }}
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{{ force_mark_rendered("pandemonium_vector3_normalize") }}
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{{ force_mark_rendered("pandemonium_vector3_operator_index") }}
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{{ force_mark_rendered("pandemonium_vector3_operator_index_const") }}
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{{ force_mark_rendered("pandemonium_vector3_posmod") }}
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{{ force_mark_rendered("pandemonium_vector3_posmodv") }}
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{{ force_mark_rendered("pandemonium_vector3_project") }}
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{{ force_mark_rendered("pandemonium_vector3_rotate") }}
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{{ force_mark_rendered("pandemonium_vector3_round") }}
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{{ force_mark_rendered("pandemonium_vector3_set_all") }}
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{{ force_mark_rendered("pandemonium_vector3_set_x") }}
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{{ force_mark_rendered("pandemonium_vector3_set_y") }}
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{{ force_mark_rendered("pandemonium_vector3_set_z") }}
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{{ force_mark_rendered("pandemonium_vector3_sign") }}
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{{ force_mark_rendered("pandemonium_vector3_signed_angle_to") }}
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{{ force_mark_rendered("pandemonium_vector3_slerp") }}
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{{ force_mark_rendered("pandemonium_vector3_snap") }}
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{{ force_mark_rendered("pandemonium_vector3_zero") }}
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# END TODO
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from pandemonium._hazmat.gdnative_api_struct cimport pandemonium_vector3_axis
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import math
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from enum import IntEnum
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cdef inline Vector3_multiply_vector(Vector3 self, Vector3 b):
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cdef Vector3 ret = Vector3.__new__(Vector3)
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{{ force_mark_rendered("pandemonium_vector3_operator_multiply_vector") }}
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ret._gd_data = gdapi10.pandemonium_vector3_operator_multiply_vector(&self._gd_data, &b._gd_data)
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return ret
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cdef inline Vector3_multiply_scalar(Vector3 self, pandemonium_real b):
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cdef Vector3 ret = Vector3.__new__(Vector3)
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{{ force_mark_rendered("pandemonium_vector3_operator_multiply_scalar") }}
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ret._gd_data = gdapi10.pandemonium_vector3_operator_multiply_scalar(&self._gd_data, b)
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return ret
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cdef inline Vector3_divide_vector(Vector3 self, Vector3 b):
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cdef Vector3 ret = Vector3.__new__(Vector3)
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{{ force_mark_rendered("pandemonium_vector3_operator_divide_vector") }}
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ret._gd_data = gdapi10.pandemonium_vector3_operator_divide_vector(&self._gd_data, &b._gd_data)
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return ret
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cdef inline Vector3_divide_scalar(Vector3 self, pandemonium_real b):
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cdef Vector3 ret = Vector3.__new__(Vector3)
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{{ force_mark_rendered("pandemonium_vector3_operator_divide_scalar") }}
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ret._gd_data = gdapi10.pandemonium_vector3_operator_divide_scalar(&self._gd_data, b)
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return ret
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{% endblock -%}
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@cython.final
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cdef class Vector3:
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{% block cdef_attributes %}
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cdef pandemonium_vector3 _gd_data
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{% endblock %}
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{% block python_defs %}
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def __init__(self, pandemonium_real x=0.0, pandemonium_real y=0.0, pandemonium_real z=0.0):
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{{ force_mark_rendered("pandemonium_vector3_new") }}
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gdapi10.pandemonium_vector3_new(&self._gd_data, x, y, z)
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def __repr__(self):
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return f"<Vector3(x={self.x}, y={self.y}, z={self.z})>"
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@property
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def x(self) -> pandemonium_real:
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{{ force_mark_rendered("pandemonium_vector3_get_axis") }}
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return gdapi10.pandemonium_vector3_get_axis(&self._gd_data, pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_X)
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@x.setter
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def x(self, pandemonium_real val) -> None:
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{{ force_mark_rendered("pandemonium_vector3_set_axis") }}
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gdapi10.pandemonium_vector3_set_axis(&self._gd_data, pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_X, val)
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@property
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def y(self) -> pandemonium_real:
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{{ force_mark_rendered("pandemonium_vector3_get_axis") }}
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return gdapi10.pandemonium_vector3_get_axis(&self._gd_data, pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_Y)
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@y.setter
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def y(self, pandemonium_real val) -> None:
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{{ force_mark_rendered("pandemonium_vector3_set_axis") }}
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gdapi10.pandemonium_vector3_set_axis(&self._gd_data, pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_Y, val)
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@property
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def z(self) -> pandemonium_real:
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{{ force_mark_rendered("pandemonium_vector3_get_axis") }}
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return gdapi10.pandemonium_vector3_get_axis(&self._gd_data, pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_Z)
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@z.setter
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def z(self, pandemonium_real val) -> None:
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{{ force_mark_rendered("pandemonium_vector3_set_axis") }}
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gdapi10.pandemonium_vector3_set_axis(&self._gd_data, pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_Z, val)
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{{ render_operator_eq() | indent }}
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{{ render_operator_ne() | indent }}
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{{ render_operator_lt() | indent }}
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{{ render_method("operator_neg", py_name="__neg__") | indent }}
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def __pos__(Vector3 self):
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return self
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{{ render_method("operator_add", py_name="__add__") | indent }}
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{{ render_method("operator_subtract", py_name="__sub__") | indent }}
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def __mul__(Vector3 self, val):
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cdef Vector3 _val
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try:
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_val = <Vector3?>val
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except TypeError:
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return Vector3_multiply_scalar(self, val)
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else:
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return Vector3_multiply_vector(self, _val)
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def __truediv__(Vector3 self, val):
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cdef Vector3 _val
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try:
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_val = <Vector3?>val
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except TypeError:
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if val is 0:
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raise ZeroDivisionError()
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return Vector3_divide_scalar(self, val)
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else:
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if _val.x == 0 or _val.y == 0 or _val.z == 0:
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raise ZeroDivisionError()
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return Vector3_divide_vector(self, _val)
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{{ render_method("as_string") | indent }}
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{{ render_method("min_axis") | indent }}
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{{ render_method("max_axis") | indent }}
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{{ render_method("length") | indent }}
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{{ render_method("length_squared") | indent }}
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{{ render_method("is_normalized") | indent }}
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{{ render_method("normalized") | indent }}
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{{ render_method("inverse") | indent }}
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{{ render_method("snapped") | indent }}
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{{ render_method("rotated") | indent }}
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{{ render_method("linear_interpolate") | indent }}
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{{ render_method("cubic_interpolate") | indent }}
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{{ render_method("move_toward") | indent }}
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{{ render_method("direction_to") | indent }}
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{{ render_method("dot") | indent }}
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{{ render_method("cross") | indent }}
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{{ render_method("outer") | indent }}
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{{ render_method("to_diagonal_matrix") | indent }}
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{{ render_method("abs") | indent }}
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{{ render_method("floor") | indent }}
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{{ render_method("ceil") | indent }}
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{{ render_method("distance_to") | indent }}
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{{ render_method("distance_squared_to") | indent }}
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{{ render_method("angle_to") | indent }}
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{{ render_method("slide") | indent }}
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{{ render_method("bounce") | indent }}
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{{ render_method("reflect") | indent }}
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{% endblock %}
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{%- block python_consts %}
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AXIS = IntEnum("AXIS", {
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"X": pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_X,
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"Y": pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_Y,
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"Z": pandemonium_vector3_axis.PANDEMONIUM_VECTOR3_AXIS_Z,
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})
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ZERO = Vector3(0, 0, 0) # Zero vector.
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ONE = Vector3(1, 1, 1) # One vector.
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INF = Vector3(math.inf, math.inf, math.inf) # Infinite vector.
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LEFT = Vector3(-1, 0, 0) # Left unit vector.
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RIGHT = Vector3(1, 0, 0) # Right unit vector.
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UP = Vector3(0, 1, 0) # Up unit vector.
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DOWN = Vector3(0, -1, 0) # Down unit vector.
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FORWARD = Vector3(0, 0, -1) # Forward unit vector.
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BACK = Vector3(0, 0, 1) # Back unit vector.
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{% endblock %}
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