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64 lines
1.2 KiB
GDScript
64 lines
1.2 KiB
GDScript
extends Area2D
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export var left=false
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const MOTION_SPEED=150
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var motion = 0
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var you_hidden=false
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onready var screen_size = get_viewport_rect().size
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#synchronize position and speed to the other peers
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slave func set_pos_and_motion(p_pos,p_motion):
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position = p_pos
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motion=p_motion
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func _hide_you_label():
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you_hidden=true
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get_node("you").hide()
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func _process(delta):
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#is the master of the paddle
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if (is_network_master()):
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motion = 0
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if (Input.is_action_pressed("move_up")):
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motion -= 1
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elif (Input.is_action_pressed("move_down")):
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motion += 1
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if (not you_hidden and motion!=0):
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_hide_you_label()
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motion*=MOTION_SPEED
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#using unreliable to make sure position is updated as fast as possible, even if one of the calls is dropped
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rpc_unreliable("set_pos_and_motion",position,motion)
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else:
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if (not you_hidden):
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_hide_you_label()
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translate( Vector2(0,motion*delta) )
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# set screen limits
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if (position.y < 0 ):
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position.y = 0
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elif (position.y > screen_size.y):
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position.y = screen_size.y
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func _ready():
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set_process(true)
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func _on_paddle_area_enter( area ):
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if (is_network_master()):
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area.rpc("bounce",left,randf()) #random for new direction generated on each peer
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