mirror of
https://github.com/Relintai/gdnative_python.git
synced 2024-11-14 10:27:22 +01:00
127 lines
4.6 KiB
Cython
127 lines
4.6 KiB
Cython
{%- block pxd_header %}
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{% endblock -%}
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{%- block pyx_header %}
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from pandemonium._hazmat.gdnative_api_struct cimport pandemonium_vector2_axis
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import math
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cdef inline Vector2 Vector2_multiply_vector(Vector2 self, Vector2 b):
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cdef Vector2 ret = Vector2.__new__(Vector2)
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{{ force_mark_rendered("pandemonium_vector2_operator_multiply_vector") }}
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ret._gd_data = gdapi10.pandemonium_vector2_operator_multiply_vector(&self._gd_data, &b._gd_data)
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return ret
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cdef inline Vector2 Vector2_multiply_scalar(Vector2 self, pandemonium_real b):
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cdef Vector2 ret = Vector2.__new__(Vector2)
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{{ force_mark_rendered("pandemonium_vector2_operator_multiply_scalar") }}
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ret._gd_data = gdapi10.pandemonium_vector2_operator_multiply_scalar(&self._gd_data, b)
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return ret
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cdef inline Vector2 Vector2_divide_vector(Vector2 self, Vector2 b):
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cdef Vector2 ret = Vector2.__new__(Vector2)
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{{ force_mark_rendered("pandemonium_vector2_operator_divide_vector") }}
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ret._gd_data = gdapi10.pandemonium_vector2_operator_divide_vector(&self._gd_data, &b._gd_data)
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return ret
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cdef inline Vector2 Vector2_divide_scalar(Vector2 self, pandemonium_real b):
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cdef Vector2 ret = Vector2.__new__(Vector2)
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{{ force_mark_rendered("pandemonium_vector2_operator_divide_scalar") }}
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ret._gd_data = gdapi10.pandemonium_vector2_operator_divide_scalar(&self._gd_data, b)
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return ret
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{% endblock -%}
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@cython.final
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cdef class Vector2:
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{% block cdef_attributes %}
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cdef pandemonium_vector2 _gd_data
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{% endblock %}
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{% block python_defs %}
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def __init__(self, pandemonium_real x=0.0, pandemonium_real y=0.0):
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{{ force_mark_rendered("pandemonium_vector2_new") }}
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gdapi10.pandemonium_vector2_new(&self._gd_data, x, y)
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def __repr__(Vector2 self):
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return f"<Vector2(x={self.x}, y={self.y})>"
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{{ render_operator_eq() | indent }}
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{{ render_operator_ne() | indent }}
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{{ render_operator_lt() | indent }}
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{{ render_method("operator_neg", py_name="__neg__") | indent }}
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def __pos__(Vector2 self):
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return self
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{{ render_method("operator_add", py_name="__add__") | indent }}
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{{ render_method("operator_subtract", py_name="__sub__") | indent }}
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def __mul__(Vector2 self, val):
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cdef Vector2 _val
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try:
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_val = <Vector2?>val
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except TypeError:
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return Vector2_multiply_scalar(self, val)
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else:
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return Vector2_multiply_vector(self, _val)
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def __truediv__(Vector2 self, val):
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cdef Vector2 _val
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try:
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_val = <Vector2?>val
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except TypeError:
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if val is 0:
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raise ZeroDivisionError()
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return Vector2_divide_scalar(self, val)
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else:
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if _val.x == 0 or _val.y == 0:
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raise ZeroDivisionError()
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return Vector2_divide_vector(self, _val)
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{{ render_property("x", "get_x", "set_x") | indent }}
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{{ render_property("y", "get_y", "set_y") | indent }}
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{{ render_property("width", "get_x", "set_x") | indent }}
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{{ render_property("height", "get_y", "set_y") | indent }}
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{{ render_method("as_string") | indent }}
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{{ render_method("normalized") | indent }}
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{{ render_method("length") | indent }}
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{{ render_method("angle") | indent }}
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{{ render_method("length_squared") | indent }}
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{{ render_method("is_normalized") | indent }}
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{{ render_method("distance_to") | indent }}
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{{ render_method("distance_squared_to") | indent }}
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{{ render_method("angle_to") | indent }}
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{{ render_method("angle_to_point") | indent }}
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{{ render_method("linear_interpolate") | indent }}
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{{ render_method("cubic_interpolate") | indent }}
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{{ render_method("move_toward") | indent }}
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{{ render_method("direction_to") | indent }}
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{{ render_method("rotated") | indent }}
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{{ render_method("tangent") | indent }}
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{{ render_method("floor") | indent }}
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{{ render_method("snapped") | indent }}
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{{ render_method("aspect") | indent }}
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{{ render_method("dot") | indent }}
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{{ render_method("slide") | indent }}
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{{ render_method("bounce") | indent }}
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{{ render_method("reflect") | indent }}
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{{ render_method("abs") | indent }}
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{{ render_method("clamped") | indent }}
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{% endblock %}
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{%- block python_consts %}
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AXIS = IntEnum("AXIS", {
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"X": pandemonium_vector2_axis.PANDEMONIUM_VECTOR2_AXIS_X,
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"Y": pandemonium_vector2_axis.PANDEMONIUM_VECTOR2_AXIS_Y,
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})
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ZERO = Vector2(0, 0)
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ONE = Vector2(1, 1)
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INF = Vector2(math.inf, math.inf)
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LEFT = Vector2(-1, 0)
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RIGHT = Vector2(1, 0)
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UP = Vector2(0, -1)
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DOWN = Vector2(0, 1)
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{% endblock %}
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