gdnative_python/examples/pong_multiplayer/pong.gd

54 lines
1.2 KiB
GDScript

extends Node2D
const SCORE_TO_WIN=10
var score_left = 0
var score_right = 0
signal game_finished()
sync func update_score(add_to_left):
if (add_to_left):
score_left+=1
get_node("score_left").set_text( str(score_left) )
else:
score_right+=1
get_node("score_right").set_text( str(score_right) )
var game_ended = false
if (score_left==SCORE_TO_WIN):
get_node("winner_left").show()
game_ended=true
elif (score_right==SCORE_TO_WIN):
get_node("winner_right").show()
game_ended=true
if (game_ended):
get_node("exit_game").show()
get_node("ball").rpc("stop")
func _on_exit_game_pressed():
emit_signal("game_finished")
func _ready():
# by default, all nodes in server inherit from master
# while all nodes in clients inherit from slave
if (get_tree().is_network_server()):
#set to not control player 2. since it's master as everything else
# get_node("player2").set_network_mode(NETWORK_MODE_SLAVE)
get_node("player2").set_network_master(2, true)
else:
#set to control player 2, as it's slave as everything else
get_node("player2").set_network_mode(NETWORK_MODE_MASTER)
#let each paddle know which one is left, too
get_node("player1").left=true
get_node("player2").left=false