gdnative_python/examples/pong/ball.py

54 lines
1.7 KiB
Python

from pandemonium import exposed, Vector2, Area2D
DEFAULT_SPEED = 220
@exposed
class Ball(Area2D):
def _reset_ball(self, for_left):
self.position = self.screen_size / 2
if for_left:
self.direction = Vector2(-1, 0)
else:
self.direction = Vector2(1, 0)
self.ball_speed = DEFAULT_SPEED
def stop(self):
self.stopped = True
def _process(self, delta):
# ball will move normally for both players
# even if it's sightly out of sync between them
# so each player sees the motion as smooth and not jerky
if not self.stopped:
self.translate(self.direction * self.ball_speed * delta)
# check screen bounds to make ball bounce
if (self.position.y < 0 and self.direction.y < 0) or (
self.position.y > self.screen_size.y and self.direction.y > 0
):
self.direction.y = -self.direction.y
if self.position.x < 0 or self.position.x > self.screen_size.x:
for_left = self.position.x > 0
self.get_parent().update_score(for_left)
self._reset_ball(for_left)
def bounce(self, left, random):
# using sync because both players can make it bounce
if left:
self.direction.x = abs(self.direction.x)
else:
self.direction.x = -abs(self.direction.x)
self.ball_speed *= 1.1
self.direction.y = random * 2.0 - 1
self.direction = self.direction.normalized()
def _ready(self):
self.direction = Vector2(1, 0)
self.ball_speed = DEFAULT_SPEED
self.stopped = False
self.screen_size = self.get_viewport_rect().size
self.set_process(True) # REMOVE ME