import os import argparse import json import re from keyword import iskeyword from collections import defaultdict from jinja2 import Environment, FileSystemLoader BASEDIR = os.path.dirname(__file__) env = Environment( loader=FileSystemLoader(f"{BASEDIR}/pool_arrays_templates"), trim_blocks=True, lstrip_blocks=True, ) class TypeItem: def __init__(self, **kwargs): self.__dict__.update(**kwargs) TYPES = [ # Base types TypeItem( gd_pool=f"godot_pool_int_array", py_pool=f"PoolIntArray", gd_value=f"godot_int", py_value=f"godot_int", is_base_type=True, is_stack_only=True, ), TypeItem( gd_pool=f"godot_pool_real_array", py_pool=f"PoolRealArray", gd_value=f"godot_real", py_value=f"godot_real", is_base_type=True, is_stack_only=True, ), TypeItem( gd_pool="godot_pool_byte_array", py_pool="PoolByteArray", gd_value="uint8_t", py_value="uint8_t", is_base_type=True, is_stack_only=True, ), # Stack only builtin types TypeItem( gd_pool=f"godot_pool_vector2_array", py_pool=f"PoolVector2Array", gd_value=f"godot_vector2", py_value=f"Vector2", is_base_type=False, is_stack_only=True, ), TypeItem( gd_pool=f"godot_pool_vector3_array", py_pool=f"PoolVector3Array", gd_value=f"godot_vector3", py_value=f"Vector3", is_base_type=False, is_stack_only=True, ), TypeItem( gd_pool=f"godot_pool_color_array", py_pool=f"PoolColorArray", gd_value=f"godot_color", py_value=f"Color", is_base_type=False, is_stack_only=True, ), # Stack&heap builtin types TypeItem( gd_pool="godot_pool_string_array", py_pool="PoolStringArray", gd_value="godot_string", py_value="GDString", is_base_type=False, is_stack_only=False, ), ] def generate_pool_array(output_path): template = env.get_template("pool_arrays.tmpl.pyx") out = template.render(types=TYPES) with open(output_path, "w") as fd: fd.write(out) pxd_output_path = output_path.rsplit(".", 1)[0] + ".pxd" template = env.get_template("pool_arrays.tmpl.pxd") out = template.render(types=TYPES) with open(pxd_output_path, "w") as fd: fd.write(out) if __name__ == "__main__": parser = argparse.ArgumentParser( description="Generate godot pool_x_array builtins bindings files" ) parser.add_argument("--output", "-o", default=None) args = parser.parse_args() generate_pool_array(args.output or f"pool_arrays.pyx")