# Start with a sanity check to ensure the loading is done from Godot-Python # (and not from a regular Python interpreter which would lead to a segfault). # The idea is we should have the following loading order: # godot binary -> pythonscript.so -> _godot.so -> godot/__init__.py import sys if "_godot" not in sys.modules: raise ImportError( "Cannot initialize godot module given Godot GDNative API not available.\n" "This is most likely because you are running code from a regular Python interpreter" " (i.e. doing something like `python my_script.py`) while godot module is only available" " to Python code loaded from Godot through Godot-Python plugin." ) del sys from godot._version import __version__ from godot.tags import ( MethodRPCMode, PropertyHint, PropertyUsageFlag, rpcdisabled, rpcremote, rpcmaster, rpcpuppet, rpcslave, rpcremotesync, rpcsync, rpcmastersync, rpcpuppetsync, signal, export, exposed, ) from godot.pool_arrays import ( PoolIntArray, PoolRealArray, PoolByteArray, PoolVector2Array, PoolVector3Array, PoolColorArray, PoolStringArray, ) from godot.builtins import * from godot.bindings import *