from godot import exposed, InputEventKey, KEY_UP, KEY_DOWN, LineEdit @exposed(tool=True) class InputBox(LineEdit): def _enter_tree(self): self.repl_node = self.get_parent().get_parent() def _gui_input(self, event): if isinstance(event, InputEventKey) and event.pressed: if event.scancode == KEY_UP: self.repl_node.up_pressed() self.accept_event() elif event.scancode == KEY_DOWN: self.repl_node.down_pressed() self.accept_event()