import sys import pytest from godot import GDString def test_base(): assert GDString().empty() # Todo later: GDString creation from GD types: Vector2/3, Transform, Plane, Quat, AABB, Color, ... s = GDString("12") assert s.begins_with(GDString("1")) assert s.bigrams().size() == 1 assert GDString("\ta").dedent() == GDString("a") assert s.ends_with(GDString("2")) abc = GDString("abc") abc.erase(1, 1) assert abc == GDString("ac") assert GDString("abc").capitalize() == GDString("Abc") assert GDString("abc").find(GDString("b")) == 1 assert GDString("file.ext").get_extension() == GDString("ext") assert GDString("127.0.0.1").is_valid_ip_address() assert not GDString("127.0.0.1.xxx").is_valid_ip_address() assert GDString("abc").length() == 3 assert GDString("3.14").to_float() == pytest.approx(3.14) assert GDString("42").to_int() == 42 # GDString.humanize_size is a static method assert GDString.humanize_size(133790307) == GDString("127.5 MiB") @pytest.mark.parametrize("char", ["e", "é", "€", "蛇", "🐍"]) def test_unicode(char): # Godot supports UCS2 on Windows and UCS4 on other platforms if len(char.encode("utf8")) > 2 and sys.platform == "win32": pytest.skip("Windows only supports UCS2") gdchar = GDString(char) assert str(gdchar) == char assert gdchar.length() == len(char)