/**************************************************************************/ /* vector2.h */ /**************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://pandemoniumengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDNATIVE_VECTOR2_H #define GDNATIVE_VECTOR2_H #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_VECTOR2_SIZE 8 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_VECTOR2_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_VECTOR2_SIZE]; } pandemonium_vector2; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #ifdef __cplusplus extern "C" { #endif typedef enum { PANDEMONIUM_VECTOR2_AXIS_X, PANDEMONIUM_VECTOR2_AXIS_Y, } pandemonium_vector2_axis; void GDAPI pandemonium_vector2_set_x(pandemonium_vector2 *p_self, const pandemonium_real p_x); void GDAPI pandemonium_vector2_set_y(pandemonium_vector2 *p_self, const pandemonium_real p_y); pandemonium_real GDAPI pandemonium_vector2_get_x(const pandemonium_vector2 *p_self); pandemonium_real GDAPI pandemonium_vector2_get_y(const pandemonium_vector2 *p_self); pandemonium_real GDAPI *pandemonium_vector2_operator_index(pandemonium_vector2 *p_self, const pandemonium_int p_idx); const pandemonium_real GDAPI *pandemonium_vector2_operator_index_const(const pandemonium_vector2 *p_self, const pandemonium_int p_idx); void GDAPI pandemonium_vector2_set_axis(pandemonium_vector2 *p_self, const pandemonium_vector2_axis p_axis, const pandemonium_real p_value); pandemonium_real GDAPI pandemonium_vector2_get_axis(const pandemonium_vector2 *p_self, const pandemonium_vector2_axis p_axis); void GDAPI pandemonium_vector2_set_all(pandemonium_vector2 *p_self, const pandemonium_real p_value); pandemonium_int GDAPI pandemonium_vector2_min_axis(const pandemonium_vector2 *p_self); pandemonium_int GDAPI pandemonium_vector2_max_axis(const pandemonium_vector2 *p_self); void GDAPI pandemonium_vector2_normalize(pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_normalized(const pandemonium_vector2 *p_self); pandemonium_bool GDAPI pandemonium_vector2_is_normalized(const pandemonium_vector2 *p_self); pandemonium_real GDAPI pandemonium_vector2_length(const pandemonium_vector2 *p_self); pandemonium_real GDAPI pandemonium_vector2_length_squared(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_limit_length(const pandemonium_vector2 *p_self, const pandemonium_real p_length); pandemonium_vector2 GDAPI pandemonium_vector2_min(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_vector2 GDAPI pandemonium_vector2_max(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_real GDAPI pandemonium_vector2_distance_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); pandemonium_real GDAPI pandemonium_vector2_distance_squared_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); pandemonium_real GDAPI pandemonium_vector2_angle_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); pandemonium_real GDAPI pandemonium_vector2_angle_to_point(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); pandemonium_vector2 GDAPI pandemonium_vector2_direction_to(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_real GDAPI pandemonium_vector2_dot(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other); pandemonium_real GDAPI pandemonium_vector2_cross(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_other); pandemonium_vector2 GDAPI pandemonium_vector2_posmod(const pandemonium_vector2 *p_self, const pandemonium_real p_mod); pandemonium_vector2 GDAPI pandemonium_vector2_posmodv(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_modv); pandemonium_vector2 GDAPI pandemonium_vector2_project(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to); pandemonium_vector2 GDAPI pandemonium_vector2_plane_project(const pandemonium_vector2 *p_self, const pandemonium_real p_length, const pandemonium_vector2 *p_vec); pandemonium_vector2 GDAPI pandemonium_vector2_linear_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_real p_t); pandemonium_vector2 GDAPI pandemonium_vector2_slerp(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_weight); pandemonium_vector2 GDAPI pandemonium_vector2_cubic_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b, const pandemonium_vector2 *p_pre_a, const pandemonium_vector2 *p_post_b, const pandemonium_real p_t); pandemonium_vector2 GDAPI pandemonium_vector2_bezier_interpolate(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_control_1, const pandemonium_vector2 *p_control_2, const pandemonium_vector2 *p_end, const pandemonium_real p_t); pandemonium_vector2 GDAPI pandemonium_vector2_move_toward(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_to, const pandemonium_real p_delta); pandemonium_vector2 GDAPI pandemonium_vector2_slide(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); pandemonium_vector2 GDAPI pandemonium_vector2_bounce(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); pandemonium_vector2 GDAPI pandemonium_vector2_reflect(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_n); pandemonium_bool GDAPI pandemonium_vector2_is_equal_approx(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_add(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_subtract(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_multiply_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_vector(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_divide_scalar(const pandemonium_vector2 *p_self, const pandemonium_real p_b); pandemonium_vector2 GDAPI pandemonium_vector2_operator_neg(const pandemonium_vector2 *p_self); pandemonium_bool GDAPI pandemonium_vector2_operator_equal(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_bool GDAPI pandemonium_vector2_operator_less(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_b); pandemonium_real GDAPI pandemonium_vector2_angle(const pandemonium_vector2 *p_self); void GDAPI pandemonium_vector2_set_rotation(pandemonium_vector2 *p_self, const pandemonium_real p_phi); pandemonium_vector2 GDAPI pandemonium_vector2_abs(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_rotated(const pandemonium_vector2 *p_self, const pandemonium_real p_phi); pandemonium_vector2 GDAPI pandemonium_vector2_tangent(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_orthogonal(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_sign(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_floor(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_ceil(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_round(const pandemonium_vector2 *p_self); pandemonium_vector2 GDAPI pandemonium_vector2_snapped(const pandemonium_vector2 *p_self, const pandemonium_vector2 *p_by); pandemonium_real GDAPI pandemonium_vector2_aspect(const pandemonium_vector2 *p_self); pandemonium_string GDAPI pandemonium_vector2_as_string(const pandemonium_vector2 *p_self); void GDAPI pandemonium_vector2_new(pandemonium_vector2 *r_dest, const pandemonium_real p_x, const pandemonium_real p_y); #ifdef __cplusplus } #endif #endif // GDNATIVE_VECTOR2_H