from godot import exposed, signal, export, Node2D SCORE_TO_WIN = 2 @exposed class Pong(Node2D): game_finished = signal() def _ready(self): self.score_left = 0 self.score_right = 0 # let each paddle know which one is left, too p1 = self.get_node("player1") p2 = self.get_node("player2") p1.left = True p2.left = False p1.action_prefix = "p1" p2.action_prefix = "p2" def update_score(self, add_to_left): if add_to_left: self.score_left += 1 self.get_node("score_left").set_text(str(self.score_left)) else: self.score_right += 1 self.get_node("score_right").set_text(str(self.score_right)) game_ended = False if self.score_left == SCORE_TO_WIN: self.get_node("winner_left").show() game_ended = True elif self.score_right == SCORE_TO_WIN: self.get_node("winner_right").show() game_ended = True if game_ended: self.get_node("ball").stop() self.get_node("player1").can_move = False self.get_node("player2").can_move = False