#ifndef GDNATIVE_BASIS_H #define GDNATIVE_BASIS_H /*************************************************************************/ /* basis.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef __cplusplus extern "C" { #endif #include #define PANDEMONIUM_BASIS_SIZE 36 #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_BASIS_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_BASIS_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_BASIS_SIZE]; } pandemonium_basis; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #include #include #include #ifdef __cplusplus extern "C" { #endif void GDAPI pandemonium_basis_invert(pandemonium_basis *p_self); void GDAPI pandemonium_basis_transpose(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_inverse(const pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_transposed(const pandemonium_basis *p_self); pandemonium_real GDAPI pandemonium_basis_determinant(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_from_z(pandemonium_basis *p_self, const pandemonium_vector3 *p_z); void GDAPI pandemonium_basis_rotate(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); pandemonium_basis GDAPI pandemonium_basis_rotated(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); void GDAPI pandemonium_basis_rotate_local(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); pandemonium_basis GDAPI pandemonium_basis_rotated_local(const pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); void GDAPI pandemonium_basis_rotate_euler(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_basis GDAPI pandemonium_basis_rotated_euler(const pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); void GDAPI pandemonium_basis_rotate_quat(pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); pandemonium_basis GDAPI pandemonium_basis_rotated_quat(const pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); void GDAPI pandemonium_basis_rotatev(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_basis GDAPI pandemonium_basis_rotatedv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); void GDAPI pandemonium_basis_rotateq(pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); pandemonium_basis GDAPI pandemonium_basis_rotatedq(const pandemonium_basis *p_self, const pandemonium_quaternion *p_quat); pandemonium_vector3 GDAPI pandemonium_basis_get_rotation_euler(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_get_rotation_axis_angle(const pandemonium_basis *p_self, pandemonium_vector3 *p_axis, pandemonium_real p_angle); void GDAPI pandemonium_basis_get_rotation_axis_angle_local(const pandemonium_basis *p_self, pandemonium_vector3 *p_axis, pandemonium_real p_angle); pandemonium_quaternion GDAPI pandemonium_basis_get_rotation_quaternion(const pandemonium_basis *p_self); pandemonium_vector3 GDAPI pandemonium_basis_get_rotation(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_rotate_to_align(pandemonium_basis *p_self, const pandemonium_vector3 *p_start_direction, const pandemonium_vector3 *p_end_direction); pandemonium_vector3 GDAPI pandemonium_basis_rotref_posscale_decomposition(const pandemonium_basis *p_self, pandemonium_basis *rotref); pandemonium_vector3 GDAPI pandemonium_basis_get_euler_xyz(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler_xyz(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler_xzy(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler_xzy(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler_yzx(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler_yzx(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler_yxz(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler_yxz(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler_zxy(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler_zxy(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler_zyx(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler_zyx(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_vector3 GDAPI pandemonium_basis_get_euler(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_euler(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler); pandemonium_quaternion GDAPI pandemonium_basis_get_quaternion(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_quaternion(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion); void GDAPI pandemonium_basis_get_axis_angle(const pandemonium_basis *p_self, pandemonium_vector3 *r_axis, pandemonium_real *r_angle); void GDAPI pandemonium_basis_set_axis_angle(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi); void GDAPI pandemonium_basis_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); pandemonium_basis GDAPI pandemonium_basis_scaled(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_scale_local(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); pandemonium_basis GDAPI pandemonium_basis_scaled_local(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_scale_orthogonal(pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); pandemonium_basis GDAPI pandemonium_basis_scaled_orthogonal(const pandemonium_basis *p_self, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_make_scale_uniform(pandemonium_basis *p_self); pandemonium_real GDAPI pandemonium_basis_get_uniform_scale(const pandemonium_basis *p_self); pandemonium_vector3 GDAPI pandemonium_basis_get_scale(const pandemonium_basis *p_self); pandemonium_vector3 GDAPI pandemonium_basis_get_scale_abs(const pandemonium_basis *p_self); pandemonium_vector3 GDAPI pandemonium_basis_get_scale_local(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_axis_angle_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_set_euler_scale(pandemonium_basis *p_self, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_set_quaternion_scale(pandemonium_basis *p_self, const pandemonium_quaternion *p_quaternion, const pandemonium_vector3 *p_scale); pandemonium_real GDAPI pandemonium_basis_tdotx(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); pandemonium_real GDAPI pandemonium_basis_tdoty(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); pandemonium_real GDAPI pandemonium_basis_tdotz(const pandemonium_basis *p_self, const pandemonium_vector3 *p_with); pandemonium_bool GDAPI pandemonium_basis_is_equal_approx(const pandemonium_basis *p_self, const pandemonium_basis *p_basis); pandemonium_bool GDAPI pandemonium_basis_is_equal_approx_ratio(const pandemonium_basis *p_self, const pandemonium_basis *p_a, const pandemonium_basis *p_b); pandemonium_bool GDAPI pandemonium_basis_is_equal_approx_ratio_eps(const pandemonium_basis *p_self, const pandemonium_basis *p_a, const pandemonium_basis *p_b, pandemonium_real p_epsilon); pandemonium_bool GDAPI pandemonium_basis_operator_equal(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_vector3 GDAPI pandemonium_basis_xform(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); pandemonium_vector3 GDAPI pandemonium_basis_xform_inv(const pandemonium_basis *p_self, const pandemonium_vector3 *p_v); pandemonium_vector3i GDAPI pandemonium_basis_xform_v3i(const pandemonium_basis *p_self, const pandemonium_vector3i *p_vector); pandemonium_vector3i GDAPI pandemonium_basis_xform_inv_v3i(const pandemonium_basis *p_self, const pandemonium_vector3i *p_vector); pandemonium_basis GDAPI pandemonium_basis_operator_multiply(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_add(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_subtract(const pandemonium_basis *p_self, const pandemonium_basis *p_b); pandemonium_basis GDAPI pandemonium_basis_operator_multiply_scalar(const pandemonium_basis *p_self, const pandemonium_real p_b); pandemonium_int GDAPI pandemonium_basis_get_orthogonal_index(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_orthogonal_index(pandemonium_basis *p_self, pandemonium_int p_index); void GDAPI pandemonium_basis_set_diagonal(pandemonium_basis *p_self, const pandemonium_vector3 *p_diag); pandemonium_bool GDAPI pandemonium_basis_is_orthogonal(const pandemonium_basis *p_self); pandemonium_bool GDAPI pandemonium_basis_is_diagonal(const pandemonium_basis *p_self); pandemonium_bool GDAPI pandemonium_basis_is_rotation(const pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_slerp(const pandemonium_basis *p_self, const pandemonium_basis *p_b, const pandemonium_real p_t); pandemonium_basis GDAPI pandemonium_basis_lerp(const pandemonium_basis *p_self, const pandemonium_basis *p_to, const pandemonium_real p_weight); void GDAPI pandemonium_basis_rotate_sh(pandemonium_basis *p_self, pandemonium_real *p_values); pandemonium_string GDAPI pandemonium_basis_as_string(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_real(pandemonium_basis *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz); void GDAPI pandemonium_basis_set_vector3(pandemonium_basis *p_self, const pandemonium_vector3 *p_x, const pandemonium_vector3 *p_y, const pandemonium_vector3 *p_z); pandemonium_vector3 GDAPI pandemonium_basis_get_column(const pandemonium_basis *p_self, pandemonium_int i); void GDAPI pandemonium_basis_set_column(pandemonium_basis *p_self, pandemonium_int p_index, const pandemonium_vector3 *p_value); void GDAPI pandemonium_basis_set_columns(pandemonium_basis *p_self, const pandemonium_vector3 *p_x, const pandemonium_vector3 *p_y, const pandemonium_vector3 *p_z); pandemonium_vector3 GDAPI pandemonium_basis_get_row(const pandemonium_basis *p_self, const pandemonium_int p_row); void GDAPI pandemonium_basis_set_row(pandemonium_basis *p_self, const pandemonium_int p_row, const pandemonium_vector3 *p_value); pandemonium_vector3 GDAPI pandemonium_basis_get_axis(const pandemonium_basis *p_self, const pandemonium_int p_axis); void GDAPI pandemonium_basis_set_axis(pandemonium_basis *p_self, const pandemonium_int p_axis, const pandemonium_vector3 *p_value); pandemonium_vector3 GDAPI pandemonium_basis_get_main_diagonal(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_set_zero(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_transpose_xform(const pandemonium_basis *p_self, const pandemonium_basis *m); void GDAPI pandemonium_basis_orthonormalize(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_orthonormalized(const pandemonium_basis *p_self); void GDAPI pandemonium_basis_orthogonalize(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_orthogonalized(const pandemonium_basis *p_self); pandemonium_bool GDAPI pandemonium_basis_is_symmetric(const pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_diagonalize(pandemonium_basis *p_self); pandemonium_basis GDAPI pandemonium_basis_get_normal_xform_basis(const pandemonium_basis *p_self); pandemonium_vector3 GDAPI pandemonium_basis_xform_normal_fast(const pandemonium_basis *p_self, const pandemonium_vector3 *p_vector); pandemonium_vector3 GDAPI pandemonium_basis_xform_normal(const pandemonium_basis *p_self, const pandemonium_vector3 *p_vector); pandemonium_basis GDAPI pandemonium_basis_looking_at(const pandemonium_vector3 *p_target); pandemonium_basis GDAPI pandemonium_basis_looking_at_up(const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up); pandemonium_basis GDAPI pandemonium_basis_from_scale(const pandemonium_vector3 *p_scale); // p_elements is a pointer to an array of 3 (!!) vector3 void GDAPI pandemonium_basis_get_elements(const pandemonium_basis *p_self, pandemonium_vector3 *p_elements); void GDAPI pandemonium_basis_new(pandemonium_basis *r_dest); void GDAPI pandemonium_basis_new_with_rows(pandemonium_basis *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis); void GDAPI pandemonium_basis_new_with_axis_and_angle(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi); void GDAPI pandemonium_basis_new_with_euler(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler); void GDAPI pandemonium_basis_new_with_euler_quaternion(pandemonium_basis *r_dest, const pandemonium_quaternion *p_euler); void GDAPI pandemonium_basis_new_quaternion_scale(pandemonium_basis *r_dest, const pandemonium_quaternion *p_quat, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_new_euler_scale(pandemonium_basis *r_dest, const pandemonium_vector3 *p_euler, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_new_axis_phi_scale(pandemonium_basis *r_dest, const pandemonium_vector3 *p_axis, pandemonium_real p_phi, const pandemonium_vector3 *p_scale); void GDAPI pandemonium_basis_new_floats(pandemonium_basis *r_dest, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz); #ifdef __cplusplus } #endif #endif // GDNATIVE_BASIS_H