extends Area2D export var left=false const MOTION_SPEED=150 var motion = 0 var can_move = true var action_prefix = '' onready var screen_size = get_viewport_rect().size func _process(delta): #is the master of the paddle motion = 0 if (Input.is_action_pressed(action_prefix + "_move_up")): motion -= 1 elif (Input.is_action_pressed(action_prefix + "_move_down")): motion += 1 motion*=MOTION_SPEED if can_move: translate( Vector2(0,motion*delta) ) # set screen limits if (position.y < 0 ): position.y = 0 elif (position.y > screen_size.y): position.y = screen_size.y func _ready(): set_process(true) func _on_paddle_area_enter( area ): area.bounce(left, randf()) #random for new direction generated on each peer