import traceback from godot import exposed, Node, OS @exposed class Main(Node): def check_accessor_ok(self, name): node = self.get_node(name) if not node: print(f"Cannot retrieve node `{name}`") return False print(f"Node {name}, outcome: {node.outcome}") if str(node.outcome) != "ok": print(f"Node `{name}` had bad outcome `{node.outcome}`") return False return True def check_global_ok(self, name): path = f"/root/{name}" node = self.get_node(path) if not node: print(f"Cannot retrieve node `{path}`") return False accessors = {str(x) for x in node.accessors} if accessors != {"Python", "GDScript"}: print(f"Node `{name}` hasn't been correctly visited: {accessors}") return False return True def _ready(self): ok = True # Children _ready should have been called before us try: ok &= self.check_accessor_ok("access_from_gdscript") ok &= self.check_accessor_ok("access_from_python") ok &= self.check_global_ok("global_gd") ok &= self.check_global_ok("global_py") except Exception as exc: print("Unexpected error !") traceback.print_exc() ok = False if not ok: OS.set_exit_code(1) # Exit godot self.get_tree().quit()