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Tweaks to the readme.
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README.rst
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README.rst
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.. image:: https://github.com/touilleMan/godot-python/actions/workflows/build.yml/badge.svg
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:target: https://github.com/touilleMan/godot-python/actions
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:alt: Github action tests
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.. image:: https://img.shields.io/badge/code%20style-black-000000.svg
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===============
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:target: https://github.com/ambv/black
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GDNative Python
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:alt: Code style: black
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===============
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================================================
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The goal of this project is to provide Python language support as a scripting module for the Pandemonium game engine.
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Godot Python, because you want Python on Godot !
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================================================
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It's a fork of https://github.com/touilleMan/godot-python .
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🚧🚨 **Heavy refactoring in progress** 🚨🚧
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The project is under heavy refactoring to support Godot4 (which is totally incompatible
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with the current codebase).
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Development is done on the `godot4-meson branch <https://github.com/touilleMan/godot-python/tree/godot4-meson>`_
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until things start getting usable.
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.. image:: https://github.com/touilleMan/godot-python/raw/master/misc/godot_python.svg
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:width: 200px
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:align: right
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The goal of this project is to provide Python language support as a scripting
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module for the `Godot <http://godotengine.org>`_ game engine.
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Quickstart
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Quickstart
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@ -39,7 +19,7 @@ By order of simplicity:
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- Finally you can also head to the project `release page <https://github.com/touilleMan/godot-python/releases>`_ if you want to only download one specific platform build
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- Finally you can also head to the project `release page <https://github.com/touilleMan/godot-python/releases>`_ if you want to only download one specific platform build
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.. image:: https://github.com/touilleMan/godot-python/raw/master/misc/showcase.png
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.. image:: https://github.com/Relintai/gdnative_python/raw/master/misc/showcase.png
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:align: center
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:align: center
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