gdnative_python/tests/work_with_gdscript/main2.gd

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GDScript3
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extends Node
export (int) var exported = 42
var python_scene = preload("res://python_scene.tscn")
func _ready():
var python_scene_instance = python_scene.instance()
python_scene_instance.set_name("python_scene")
self.add_child(python_scene_instance)
func exit_test(error):
if error:
print("Error: " + error)
OS.set_exit_code(1)
else:
print('Test success !')
self.test_closing = true
self.get_tree().quit()
var test_started = false
var test_ended = false
var test_closing = false
func _process(delta):
if self.test_closing:
# Wait for application to stop
return
if self.test_started:
if self.test_ended:
self.exit_test("")
else:
self.exit_test("Test started but didn't ended !")
self.test_started = true
var python_scene_instance = self.get_node("python_scene")
# Test property
python_scene_instance.python_prop = 42
var prop_val = python_scene_instance.python_prop
if prop_val != 42:
self.exit_test('python_scene_instance.python_prop != 42 (value = %s)' % prop_val)
# Test method
var meth_ret = python_scene_instance.python_method("foo")
if meth_ret != "foo":
self.exit_test('python_scene_instance.python_method("foo") != "foo" (value = %s)' % meth_ret)
# End of test, we will exit at next _process call
self.test_ended = true