gdnative_python/tests/bindings/test_string.py

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import sys
import pytest
from godot import GDString
def test_base():
assert GDString().empty()
# Todo later: GDString creation from GD types: Vector2/3, Transform, Plane, Quat, AABB, Color, ...
s = GDString("12")
assert s.begins_with(GDString("1"))
assert s.bigrams().size() == 1
assert GDString("\ta").dedent() == GDString("a")
assert s.ends_with(GDString("2"))
abc = GDString("abc")
abc.erase(1, 1)
assert abc == GDString("ac")
assert GDString("abc").capitalize() == GDString("Abc")
assert GDString("abc").find(GDString("b")) == 1
assert GDString("file.ext").get_extension() == GDString("ext")
assert GDString("127.0.0.1").is_valid_ip_address()
assert not GDString("127.0.0.1.xxx").is_valid_ip_address()
assert GDString("abc").length() == 3
assert GDString("3.14").to_float() == pytest.approx(3.14)
assert GDString("42").to_int() == 42
# GDString.humanize_size is a static method
assert GDString.humanize_size(133790307) == GDString("127.5 MiB")
@pytest.mark.parametrize("char", ["e", "é", "", "", "🐍"])
def test_unicode(char):
# Godot supports UCS2 on Windows and UCS4 on other platforms
if len(char.encode("utf8")) > 2 and sys.platform == "win32":
pytest.skip("Windows only supports UCS2")
gdchar = GDString(char)
assert str(gdchar) == char
assert gdchar.length() == len(char)