gdnative_python/pythonscript/godot/_hazmat/conversion.pyx

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from libc.stddef cimport wchar_t
from libc.stdio cimport printf
from godot._hazmat.gdapi cimport pythonscript_gdapi10 as gdapi10
from godot._hazmat.gdnative_api_struct cimport (
godot_string,
godot_string_name,
godot_int,
godot_vector2,
godot_variant,
godot_variant_type,
)
from godot.bindings cimport Object
from godot.builtins cimport (
Vector2,
Rect2,
Vector3,
Transform2D,
Plane,
Quat,
AABB,
Basis,
Transform,
Color,
NodePath,
RID,
Dictionary,
Array,
GDString,
PoolByteArray,
PoolIntArray,
PoolRealArray,
PoolStringArray,
PoolVector2Array,
PoolVector3Array,
PoolColorArray,
)
from warnings import warn
GD_PY_TYPES = (
(godot_variant_type.GODOT_VARIANT_TYPE_NIL, type(None)),
(godot_variant_type.GODOT_VARIANT_TYPE_BOOL, bool),
(godot_variant_type.GODOT_VARIANT_TYPE_INT, int),
(godot_variant_type.GODOT_VARIANT_TYPE_REAL, float),
(godot_variant_type.GODOT_VARIANT_TYPE_STRING, GDString),
(godot_variant_type.GODOT_VARIANT_TYPE_OBJECT, Object),
(godot_variant_type.GODOT_VARIANT_TYPE_VECTOR2, Vector2),
(godot_variant_type.GODOT_VARIANT_TYPE_RECT2, Rect2),
(godot_variant_type.GODOT_VARIANT_TYPE_VECTOR3, Vector3),
(godot_variant_type.GODOT_VARIANT_TYPE_TRANSFORM2D, Transform2D),
(godot_variant_type.GODOT_VARIANT_TYPE_PLANE, Plane),
(godot_variant_type.GODOT_VARIANT_TYPE_QUAT, Quat),
(godot_variant_type.GODOT_VARIANT_TYPE_AABB, AABB),
(godot_variant_type.GODOT_VARIANT_TYPE_BASIS, Basis),
(godot_variant_type.GODOT_VARIANT_TYPE_TRANSFORM, Transform),
(godot_variant_type.GODOT_VARIANT_TYPE_COLOR, Color),
(godot_variant_type.GODOT_VARIANT_TYPE_NODE_PATH, NodePath),
(godot_variant_type.GODOT_VARIANT_TYPE_RID, RID),
(godot_variant_type.GODOT_VARIANT_TYPE_DICTIONARY, Dictionary),
(godot_variant_type.GODOT_VARIANT_TYPE_ARRAY, Array),
(
godot_variant_type.GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
PoolByteArray,
),
(godot_variant_type.GODOT_VARIANT_TYPE_POOL_INT_ARRAY, PoolIntArray),
(
godot_variant_type.GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
PoolRealArray,
),
(godot_variant_type.GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, PoolStringArray),
(
godot_variant_type.GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
PoolVector2Array,
),
(
godot_variant_type.GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
PoolVector3Array,
),
(
godot_variant_type.GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
PoolColorArray,
),
)
cdef bint is_pytype_compatible_with_godot_variant(object pytype):
return next((True for _, py in GD_PY_TYPES if py == pytype), issubclass(pytype, Object))
cdef object godot_type_to_pytype(godot_variant_type gdtype):
cdef pytype = next((py for gd, py in GD_PY_TYPES if gd == gdtype), None)
if pytype is None:
warn(f"No Python equivalent for Godot type `{gdtype}`")
return None
return pytype
cdef godot_variant_type pytype_to_godot_type(object pytype):
cdef gdtype = next((gd for gd, py in GD_PY_TYPES if py == pytype), None)
if gdtype is None:
if issubclass(pytype, Object):
return godot_variant_type.GODOT_VARIANT_TYPE_OBJECT
else:
warn(f"No Godot equivalent for Python type `{pytype}`")
return godot_variant_type.GODOT_VARIANT_TYPE_NIL
return gdtype
cdef object godot_variant_to_pyobj(const godot_variant *p_gdvar):
cdef godot_variant_type gdtype = gdapi10.godot_variant_get_type(p_gdvar)
if gdtype == godot_variant_type.GODOT_VARIANT_TYPE_NIL:
return None
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_BOOL:
return bool(gdapi10.godot_variant_as_bool(p_gdvar))
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_INT:
return int(gdapi10.godot_variant_as_int(p_gdvar))
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_REAL:
return float(gdapi10.godot_variant_as_real(p_gdvar))
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_STRING:
return _godot_variant_to_pyobj_string(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_VECTOR2:
return _godot_variant_to_pyobj_vector2(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_RECT2:
return _godot_variant_to_pyobj_rect2(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_VECTOR3:
return _godot_variant_to_pyobj_vector3(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_TRANSFORM2D:
return _godot_variant_to_pyobj_transform2d(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_PLANE:
return _godot_variant_to_pyobj_plane(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_QUAT:
return _godot_variant_to_pyobj_quat(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_AABB:
return _godot_variant_to_pyobj_aabb(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_BASIS:
return _godot_variant_to_pyobj_basis(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_TRANSFORM:
return _godot_variant_to_pyobj_transform(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_COLOR:
return _godot_variant_to_pyobj_color(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_NODE_PATH:
return _godot_variant_to_pyobj_node_path(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_RID:
return _godot_variant_to_pyobj_rid(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_OBJECT:
return _godot_variant_to_pyobj_object(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_DICTIONARY:
return _godot_variant_to_pyobj_dictionary(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_ARRAY:
return _godot_variant_to_pyobj_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY:
return _godot_variant_to_pyobj_pool_byte_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_INT_ARRAY:
return _godot_variant_to_pyobj_pool_int_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_REAL_ARRAY:
return _godot_variant_to_pyobj_pool_real_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_STRING_ARRAY:
return _godot_variant_to_pyobj_pool_string_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY:
return _godot_variant_to_pyobj_pool_vector2_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY:
return _godot_variant_to_pyobj_pool_vector3_array(p_gdvar)
elif gdtype == godot_variant_type.GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY:
return _godot_variant_to_pyobj_pool_color_array(p_gdvar)
else:
warn(f"Unknown Variant type `{gdtype}` (this should never happen !)")
return None
cdef inline GDString _godot_variant_to_pyobj_string(const godot_variant *p_gdvar):
cdef GDString ret = GDString.__new__(GDString)
ret._gd_data = gdapi10.godot_variant_as_string(p_gdvar)
return ret
cdef inline Vector2 _godot_variant_to_pyobj_vector2(const godot_variant *p_gdvar):
cdef Vector2 ret = Vector2.__new__(Vector2)
ret._gd_data = gdapi10.godot_variant_as_vector2(p_gdvar)
return ret
cdef inline Rect2 _godot_variant_to_pyobj_rect2(const godot_variant *p_gdvar):
cdef Rect2 ret = Rect2.__new__(Rect2)
ret._gd_data = gdapi10.godot_variant_as_rect2(p_gdvar)
return ret
cdef inline Vector3 _godot_variant_to_pyobj_vector3(const godot_variant *p_gdvar):
cdef Vector3 ret = Vector3.__new__(Vector3)
ret._gd_data = gdapi10.godot_variant_as_vector3(p_gdvar)
return ret
cdef inline Transform2D _godot_variant_to_pyobj_transform2d(const godot_variant *p_gdvar):
cdef Transform2D ret = Transform2D.__new__(Transform2D)
ret._gd_data = gdapi10.godot_variant_as_transform2d(p_gdvar)
return ret
cdef inline Transform _godot_variant_to_pyobj_transform(const godot_variant *p_gdvar):
cdef Transform ret = Transform.__new__(Transform)
ret._gd_data = gdapi10.godot_variant_as_transform(p_gdvar)
return ret
cdef inline Plane _godot_variant_to_pyobj_plane(const godot_variant *p_gdvar):
cdef Plane ret = Plane.__new__(Plane)
ret._gd_data = gdapi10.godot_variant_as_plane(p_gdvar)
return ret
cdef inline Quat _godot_variant_to_pyobj_quat(const godot_variant *p_gdvar):
cdef Quat ret = Quat.__new__(Quat)
ret._gd_data = gdapi10.godot_variant_as_quat(p_gdvar)
return ret
cdef inline AABB _godot_variant_to_pyobj_aabb(const godot_variant *p_gdvar):
cdef AABB ret = AABB.__new__(AABB)
ret._gd_data = gdapi10.godot_variant_as_aabb(p_gdvar)
return ret
cdef inline Basis _godot_variant_to_pyobj_basis(const godot_variant *p_gdvar):
cdef Basis ret = Basis.__new__(Basis)
ret._gd_data = gdapi10.godot_variant_as_basis(p_gdvar)
return ret
cdef inline Color _godot_variant_to_pyobj_color(const godot_variant *p_gdvar):
cdef Color ret = Color.__new__(Color)
ret._gd_data = gdapi10.godot_variant_as_color(p_gdvar)
return ret
cdef inline NodePath _godot_variant_to_pyobj_node_path(const godot_variant *p_gdvar):
cdef NodePath ret = NodePath.__new__(NodePath)
ret._gd_data = gdapi10.godot_variant_as_node_path(p_gdvar)
return ret
cdef inline RID _godot_variant_to_pyobj_rid(const godot_variant *p_gdvar):
cdef RID ret = RID.__new__(RID)
ret._gd_data = gdapi10.godot_variant_as_rid(p_gdvar)
return ret
cdef inline Object _godot_variant_to_pyobj_object(const godot_variant *p_gdvar):
# TODO: This conversion relies on godot String and lookup into bindings
# modules, wouldn't it be better to create a `ObjectFromVariant` lazy
# class instead ?
return Object.cast_from_variant(p_gdvar)
cdef inline Dictionary _godot_variant_to_pyobj_dictionary(const godot_variant *p_gdvar):
cdef Dictionary d = Dictionary.__new__(Dictionary)
d._gd_data = gdapi10.godot_variant_as_dictionary(p_gdvar)
return d
cdef inline Array _godot_variant_to_pyobj_array(const godot_variant *p_gdvar):
cdef Array a = Array.__new__(Array)
a._gd_data = gdapi10.godot_variant_as_array(p_gdvar)
return a
cdef inline PoolByteArray _godot_variant_to_pyobj_pool_byte_array(const godot_variant *p_gdvar):
cdef PoolByteArray a = PoolByteArray.__new__(PoolByteArray)
a._gd_data = gdapi10.godot_variant_as_pool_byte_array(p_gdvar)
return a
cdef inline PoolIntArray _godot_variant_to_pyobj_pool_int_array(const godot_variant *p_gdvar):
cdef PoolIntArray a = PoolIntArray.__new__(PoolIntArray)
a._gd_data = gdapi10.godot_variant_as_pool_int_array(p_gdvar)
return a
cdef inline PoolRealArray _godot_variant_to_pyobj_pool_real_array(const godot_variant *p_gdvar):
cdef PoolRealArray a = PoolRealArray.__new__(PoolRealArray)
a._gd_data = gdapi10.godot_variant_as_pool_real_array(p_gdvar)
return a
cdef inline PoolStringArray _godot_variant_to_pyobj_pool_string_array(const godot_variant *p_gdvar):
cdef PoolStringArray a = PoolStringArray.__new__(PoolStringArray)
a._gd_data = gdapi10.godot_variant_as_pool_string_array(p_gdvar)
return a
cdef inline PoolVector2Array _godot_variant_to_pyobj_pool_vector2_array(const godot_variant *p_gdvar):
cdef PoolVector2Array a = PoolVector2Array.__new__(PoolVector2Array)
a._gd_data = gdapi10.godot_variant_as_pool_vector2_array(p_gdvar)
return a
cdef inline PoolVector3Array _godot_variant_to_pyobj_pool_vector3_array(const godot_variant *p_gdvar):
cdef PoolVector3Array a = PoolVector3Array.__new__(PoolVector3Array)
a._gd_data = gdapi10.godot_variant_as_pool_vector3_array(p_gdvar)
return a
cdef inline PoolColorArray _godot_variant_to_pyobj_pool_color_array(const godot_variant *p_gdvar):
cdef PoolColorArray a = PoolColorArray.__new__(PoolColorArray)
a._gd_data = gdapi10.godot_variant_as_pool_color_array(p_gdvar)
return a
cdef bint pyobj_to_godot_variant(object pyobj, godot_variant *p_var):
if pyobj is None:
gdapi10.godot_variant_new_nil(p_var)
elif isinstance(pyobj, bool):
gdapi10.godot_variant_new_bool(p_var, pyobj)
elif isinstance(pyobj, int):
gdapi10.godot_variant_new_int(p_var, pyobj)
elif isinstance(pyobj, float):
gdapi10.godot_variant_new_real(p_var, pyobj)
elif isinstance(pyobj, str):
_pyobj_to_godot_variant_convert_string(pyobj, p_var)
elif isinstance(pyobj, GDString):
gdapi10.godot_variant_new_string(p_var, &(<GDString>pyobj)._gd_data)
elif isinstance(pyobj, Vector2):
gdapi10.godot_variant_new_vector2(p_var, &(<Vector2>pyobj)._gd_data)
elif isinstance(pyobj, Vector3):
gdapi10.godot_variant_new_vector3(p_var, &(<Vector3>pyobj)._gd_data)
elif isinstance(pyobj, Plane):
gdapi10.godot_variant_new_plane(p_var, &(<Plane>pyobj)._gd_data)
elif isinstance(pyobj, Quat):
gdapi10.godot_variant_new_quat(p_var, &(<Quat>pyobj)._gd_data)
elif isinstance(pyobj, AABB):
gdapi10.godot_variant_new_aabb(p_var, &(<AABB>pyobj)._gd_data)
elif isinstance(pyobj, Basis):
gdapi10.godot_variant_new_basis(p_var, &(<Basis>pyobj)._gd_data)
elif isinstance(pyobj, Color):
gdapi10.godot_variant_new_color(p_var, &(<Color>pyobj)._gd_data)
elif isinstance(pyobj, NodePath):
gdapi10.godot_variant_new_node_path(p_var, &(<NodePath>pyobj)._gd_data)
elif isinstance(pyobj, RID):
gdapi10.godot_variant_new_rid(p_var, &(<RID>pyobj)._gd_data)
elif isinstance(pyobj, Rect2):
gdapi10.godot_variant_new_rect2(p_var, &(<Rect2>pyobj)._gd_data)
elif isinstance(pyobj, Transform2D):
gdapi10.godot_variant_new_transform2d(p_var, &(<Transform2D>pyobj)._gd_data)
elif isinstance(pyobj, Transform):
gdapi10.godot_variant_new_transform(p_var, &(<Transform>pyobj)._gd_data)
elif isinstance(pyobj, Dictionary):
gdapi10.godot_variant_new_dictionary(p_var, &(<Dictionary>pyobj)._gd_data)
elif isinstance(pyobj, Array):
gdapi10.godot_variant_new_array(p_var, &(<Array>pyobj)._gd_data)
elif isinstance(pyobj, PoolByteArray):
gdapi10.godot_variant_new_pool_byte_array(p_var, &(<PoolByteArray>pyobj)._gd_data)
elif isinstance(pyobj, PoolIntArray):
gdapi10.godot_variant_new_pool_int_array(p_var, &(<PoolIntArray>pyobj)._gd_data)
elif isinstance(pyobj, PoolRealArray):
gdapi10.godot_variant_new_pool_real_array(p_var, &(<PoolRealArray>pyobj)._gd_data)
elif isinstance(pyobj, PoolStringArray):
gdapi10.godot_variant_new_pool_string_array(p_var, &(<PoolStringArray>pyobj)._gd_data)
elif isinstance(pyobj, PoolVector2Array):
gdapi10.godot_variant_new_pool_vector2_array(p_var, &(<PoolVector2Array>pyobj)._gd_data)
elif isinstance(pyobj, PoolVector3Array):
gdapi10.godot_variant_new_pool_vector3_array(p_var, &(<PoolVector3Array>pyobj)._gd_data)
elif isinstance(pyobj, PoolColorArray):
gdapi10.godot_variant_new_pool_color_array(p_var, &(<PoolColorArray>pyobj)._gd_data)
elif isinstance(pyobj, Object):
gdapi10.godot_variant_new_object(p_var, (<Object>pyobj)._gd_ptr)
else:
warn(f"Cannot convert `{type(pyobj)}` to Godot's Variant")
gdapi10.godot_variant_new_nil(p_var)
return False
return True
# Needed to define gdstr in it own scope
cdef inline void _pyobj_to_godot_variant_convert_string(object pyobj, godot_variant *p_var):
cdef godot_string gdstr
pyobj_to_godot_string(pyobj, &gdstr)
try:
gdapi10.godot_variant_new_string(p_var, &gdstr)
finally:
gdapi10.godot_string_destroy(&gdstr)
cdef GDString ensure_is_gdstring(object gdstring_or_pystr):
cdef GDString gdstring_converted
try:
return <GDString?>gdstring_or_pystr
except TypeError:
try:
return GDString(gdstring_or_pystr)
except TypeError:
raise TypeError(f"Invalid value {gdstring_or_pystr!r}, must be str or GDString")
cdef NodePath ensure_is_nodepath(object nodepath_or_pystr):
cdef NodePath NodePath_converted
try:
return <NodePath?>nodepath_or_pystr
except TypeError:
try:
return NodePath(nodepath_or_pystr)
except TypeError:
raise TypeError(f"Invalid value {nodepath_or_pystr!r}, must be str or NodePath")