#ifndef GDNATIVE_TRANSFORM_H
#define GDNATIVE_TRANSFORM_H

/*************************************************************************/
/*  transform.h                                                          */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifdef __cplusplus
extern "C" {
#endif

#include <stdint.h>

#define PANDEMONIUM_TRANSFORM_SIZE 48

#ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_TRANSFORM_TYPE_DEFINED
#define PANDEMONIUM_CORE_API_PANDEMONIUM_TRANSFORM_TYPE_DEFINED
typedef struct {
	uint8_t _dont_touch_that[PANDEMONIUM_TRANSFORM_SIZE];
} pandemonium_transform;
#endif

// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif

#include <gdn/basis.h>
#include <gdn/gdnative.h>
#include <gdn/quaternion.h>
#include <gdn/variant.h>
#include <gdn/vector3.h>
#include <gdn/vector3i.h>

#ifdef __cplusplus
extern "C" {
#endif

void GDAPI pandemonium_transform_invert(pandemonium_transform *p_self);
pandemonium_transform GDAPI pandemonium_transform_inverse(const pandemonium_transform *p_self);

void GDAPI pandemonium_transform_affine_invert(pandemonium_transform *p_self);
pandemonium_transform GDAPI pandemonium_transform_affine_inverse(const pandemonium_transform *p_self);

pandemonium_transform GDAPI pandemonium_transform_rotated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, const pandemonium_real p_phi);
pandemonium_transform GDAPI pandemonium_transform_rotated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);

void GDAPI pandemonium_transform_rotate(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);
void GDAPI pandemonium_transform_rotate_local(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);
void GDAPI pandemonium_transform_rotate_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_axis, pandemonium_real p_phi);

void GDAPI pandemonium_transform_set_look_at(pandemonium_transform *p_self, const pandemonium_vector3 *p_eye, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up);

pandemonium_transform GDAPI pandemonium_transform_looking_at(const pandemonium_transform *p_self, const pandemonium_vector3 *p_target, const pandemonium_vector3 *p_up);

void GDAPI pandemonium_transform_scale(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
pandemonium_transform GDAPI pandemonium_transform_scaled(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
pandemonium_transform GDAPI pandemonium_transform_scaled_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);
void GDAPI pandemonium_transform_scale_basis(pandemonium_transform *p_self, const pandemonium_vector3 *p_scale);

void GDAPI pandemonium_transform_translate_localr(pandemonium_transform *p_self, pandemonium_real p_tx, pandemonium_real p_ty, pandemonium_real p_tz);
void GDAPI pandemonium_transform_translate_localv(pandemonium_transform *p_self, const pandemonium_vector3 *p_translation);

pandemonium_transform GDAPI pandemonium_transform_translated(const pandemonium_transform *p_self, const pandemonium_vector3 *p_ofs);
pandemonium_transform GDAPI pandemonium_transform_translated_local(const pandemonium_transform *p_self, const pandemonium_vector3 *p_translation);

pandemonium_basis GDAPI pandemonium_transform_get_basis(const pandemonium_transform *p_self);
void GDAPI pandemonium_transform_set_basis(pandemonium_transform *p_self, const pandemonium_basis *p_v);

pandemonium_vector3 GDAPI pandemonium_transform_get_origin(const pandemonium_transform *p_self);
void GDAPI pandemonium_transform_set_origin(pandemonium_transform *p_self, const pandemonium_vector3 *p_v);

void GDAPI pandemonium_transform_orthonormalize(pandemonium_transform *p_self);
pandemonium_transform GDAPI pandemonium_transform_orthonormalized(const pandemonium_transform *p_self);
void GDAPI pandemonium_transform_orthogonalize(pandemonium_transform *p_self);
pandemonium_transform GDAPI pandemonium_transform_orthogonalized(const pandemonium_transform *p_self);
pandemonium_bool GDAPI pandemonium_transform_is_equal_approx(const pandemonium_transform *p_self, const pandemonium_transform *p_transform);

pandemonium_bool GDAPI pandemonium_transform_operator_equal(const pandemonium_transform *p_self, const pandemonium_transform *p_b);

pandemonium_vector3 GDAPI pandemonium_transform_xform_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
pandemonium_vector3i GDAPI pandemonium_transform_xform_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector);
pandemonium_aabb GDAPI pandemonium_transform_xform_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v);
pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array);
pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array);

pandemonium_vector3 GDAPI pandemonium_transform_xform_inv_vector3(const pandemonium_transform *p_self, const pandemonium_vector3 *p_v);
pandemonium_vector3i GDAPI pandemonium_transform_xform_inv_vector3i(const pandemonium_transform *p_self, const pandemonium_vector3i *p_vector);
pandemonium_aabb GDAPI pandemonium_transform_xform_inv_aabb(const pandemonium_transform *p_self, const pandemonium_aabb *p_v);
pandemonium_pool_vector3_array GDAPI pandemonium_transform_xform_inv_pool_vector3(const pandemonium_transform *p_self, const pandemonium_pool_vector3_array *p_array);
pandemonium_pool_vector3i_array GDAPI pandemonium_transform_xform_inv_pool_vector3i(const pandemonium_transform *p_self, const pandemonium_pool_vector3i_array *p_array);

pandemonium_plane GDAPI pandemonium_transform_xform_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v);
pandemonium_plane GDAPI pandemonium_transform_xform_inv_plane(const pandemonium_transform *p_self, const pandemonium_plane *p_v);

pandemonium_plane GDAPI pandemonium_transform_xform_fast(const pandemonium_transform *p_self, const pandemonium_plane *p_plane, const pandemonium_basis *p_basis_inverse_transpose);
pandemonium_plane GDAPI pandemonium_transform_xform_inv_fast(const pandemonium_plane *p_plane, const pandemonium_transform *p_inverse, const pandemonium_basis *p_basis_transpose);

pandemonium_transform GDAPI pandemonium_transform_operator_multiply(const pandemonium_transform *p_self, const pandemonium_transform *p_b);

pandemonium_transform GDAPI pandemonium_transform_spherical_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c);
pandemonium_transform GDAPI pandemonium_transform_interpolate_with(const pandemonium_transform *p_self, const pandemonium_transform *p_transform, pandemonium_real p_c);

pandemonium_transform GDAPI pandemonium_transform_inverse_xform(const pandemonium_transform *p_self, const pandemonium_transform *p_t);
void GDAPI pandemonium_transform_set(pandemonium_transform *p_self, pandemonium_real xx, pandemonium_real xy, pandemonium_real xz, pandemonium_real yx, pandemonium_real yy, pandemonium_real yz, pandemonium_real zx, pandemonium_real zy, pandemonium_real zz, pandemonium_real tx, pandemonium_real ty, pandemonium_real tz);

pandemonium_string GDAPI pandemonium_transform_as_string(const pandemonium_transform *p_self);

void GDAPI pandemonium_transform_new_with_axis_origin(pandemonium_transform *r_dest, const pandemonium_vector3 *p_x_axis, const pandemonium_vector3 *p_y_axis, const pandemonium_vector3 *p_z_axis, const pandemonium_vector3 *p_origin);
void GDAPI pandemonium_transform_new(pandemonium_transform *r_dest, const pandemonium_basis *p_basis, const pandemonium_vector3 *p_origin);
void GDAPI pandemonium_transform_new_with_quaternion(pandemonium_transform *r_dest, const pandemonium_quaternion *p_quaternion);
void GDAPI pandemonium_transform_new_identity(pandemonium_transform *r_dest);

#ifdef __cplusplus
}
#endif

#endif // GDNATIVE_TRANSFORM_H
