Initial commit / setup.

This commit is contained in:
Relintai 2023-05-23 18:04:53 +02:00
commit 950f910613
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# Commented out parameters are those with the same value as base LLVM style.
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 13.0).
---
### General config, applies to all languages ###
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
# AlignArrayOfStructures: None
# AlignConsecutiveMacros: None
# AlignConsecutiveAssignments: None
# AlignConsecutiveBitFields: None
# AlignConsecutiveDeclarations: None
# AlignEscapedNewlines: Right
AlignOperands: DontAlign
AlignTrailingComments: false
# AllowAllArgumentsOnNextLine: true
# AllowAllConstructorInitializersOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: false
# AllowShortEnumsOnASingleLine: true
# AllowShortBlocksOnASingleLine: Never
# AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
# AllowShortLambdasOnASingleLine: All
# AllowShortIfStatementsOnASingleLine: Never
# AllowShortLoopsOnASingleLine: false
# AlwaysBreakAfterDefinitionReturnType: None
# AlwaysBreakAfterReturnType: None
# AlwaysBreakBeforeMultilineStrings: false
# AlwaysBreakTemplateDeclarations: MultiLine
# AttributeMacros:
# - __capability
# BinPackArguments: true
# BinPackParameters: true
# BraceWrapping:
# AfterCaseLabel: false
# AfterClass: false
# AfterControlStatement: Never
# AfterEnum: false
# AfterFunction: false
# AfterNamespace: false
# AfterObjCDeclaration: false
# AfterStruct: false
# AfterUnion: false
# AfterExternBlock: false
# BeforeCatch: false
# BeforeElse: false
# BeforeLambdaBody: false
# BeforeWhile: false
# IndentBraces: false
# SplitEmptyFunction: true
# SplitEmptyRecord: true
# SplitEmptyNamespace: true
# BreakBeforeBinaryOperators: None
# BreakBeforeConceptDeclarations: true
# BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false
# BreakInheritanceList: BeforeColon
# BreakBeforeTernaryOperators: true
# BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true
ColumnLimit: 0
# CommentPragmas: '^ IWYU pragma:'
# CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 8
ContinuationIndentWidth: 8
Cpp11BracedListStyle: false
# DeriveLineEnding: true
# DerivePointerAlignment: false
# DisableFormat: false
# EmptyLineAfterAccessModifier: Never
# EmptyLineBeforeAccessModifier: LogicalBlock
# ExperimentalAutoDetectBinPacking: false
# FixNamespaceComments: true
# ForEachMacros:
# - foreach
# - Q_FOREACH
# - BOOST_FOREACH
# IfMacros:
# - KJ_IF_MAYBE
# IncludeBlocks: Preserve
IncludeCategories:
- Regex: '".*"'
Priority: 1
- Regex: '^<.*\.h>'
Priority: 2
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
# IncludeIsMainSourceRegex: ''
# IndentAccessModifiers: false
IndentCaseLabels: true
# IndentCaseBlocks: false
# IndentGotoLabels: true
# IndentPPDirectives: None
# IndentExternBlock: AfterExternBlock
# IndentRequires: false
IndentWidth: 4
# IndentWrappedFunctionNames: false
# InsertTrailingCommas: None
# JavaScriptQuotes: Leave
# JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: false
# LambdaBodyIndentation: Signature
# MacroBlockBegin: ''
# MacroBlockEnd: ''
# MaxEmptyLinesToKeep: 1
# NamespaceIndentation: None
# PenaltyBreakAssignment: 2
# PenaltyBreakBeforeFirstCallParameter: 19
# PenaltyBreakComment: 300
# PenaltyBreakFirstLessLess: 120
# PenaltyBreakString: 1000
# PenaltyBreakTemplateDeclaration: 10
# PenaltyExcessCharacter: 1000000
# PenaltyReturnTypeOnItsOwnLine: 60
# PenaltyIndentedWhitespace: 0
# PointerAlignment: Right
# PPIndentWidth: -1
# ReferenceAlignment: Pointer
# ReflowComments: true
# ShortNamespaceLines: 1
# SortIncludes: CaseSensitive
# SortJavaStaticImport: Before
# SortUsingDeclarations: true
# SpaceAfterCStyleCast: false
# SpaceAfterLogicalNot: false
# SpaceAfterTemplateKeyword: true
# SpaceBeforeAssignmentOperators: true
# SpaceBeforeCaseColon: false
# SpaceBeforeCpp11BracedList: false
# SpaceBeforeCtorInitializerColon: true
# SpaceBeforeInheritanceColon: true
# SpaceBeforeParens: ControlStatements
# SpaceAroundPointerQualifiers: Default
# SpaceBeforeRangeBasedForLoopColon: true
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpaceInEmptyBlock: false
# SpaceInEmptyParentheses: false
# SpacesBeforeTrailingComments: 1
# SpacesInAngles: Never
# SpacesInContainerLiterals: true
# SpacesInConditionalStatement: false
# SpacesInContainerLiterals: true
# SpacesInCStyleCastParentheses: false
## Pandemonium TODO: We'll want to use a min of 1, but we need to see how to fix
## our comment capitalization at the same time.
SpacesInLineCommentPrefix:
Minimum: 0
Maximum: -1
# SpacesInParentheses: false
# SpacesInSquareBrackets: false
# SpaceBeforeSquareBrackets: false
# BitFieldColonSpacing: Both
# StatementAttributeLikeMacros:
# - Q_EMIT
# StatementMacros:
# - Q_UNUSED
# - QT_REQUIRE_VERSION
TabWidth: 4
# UseCRLF: false
UseTab: Always
# WhitespaceSensitiveMacros:
# - STRINGIZE
# - PP_STRINGIZE
# - BOOST_PP_STRINGIZE
# - NS_SWIFT_NAME
# - CF_SWIFT_NAME
---
### C++ specific config ###
Language: Cpp
Standard: c++14
---
### ObjC specific config ###
Language: ObjC
# ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 4
# ObjCBreakBeforeNestedBlockParam: true
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
---
### Java specific config ###
Language: Java
# BreakAfterJavaFieldAnnotations: false
JavaImportGroups: ['net.relintai.pandemonium', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

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engine
pandemonium_engine
modules/*
logs/*
__pycache__/**
*.pyc
*.d
*.o
*.meta
game/.import/**
game/.prop_tool_temp/**
.sconsign.dblite
.DS_Store
export/**
release/**
.vs/*
.kdev4/*
.vscode/*
TestRWTextures
_build/*
_binaries/*
game/android/build/*
*.blend1
.dir-locals.el
build.config
__pycache__/*

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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "c465f18ee4a56b770ae426094e528a839f513084"}, "pmlpp": {"master": "11d10c5ca5124ca49c3ed269dfdcbe27b8769a3e"}, "mono": {"master": "5c461069b39150244d4d8f309bffbe6de6c60308"}}

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Copyright (c) 2023-present Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# GDNative Sample Project
Sample project / testbed for the https://github.com/Relintai/mono pandemonium engine module.
## Opening the project
Compile the engine itself, and then open the project inside the `game` folder.
After the initial import it might need an editor restart, however everything should work after that.
## Compiling
First make sure, that you have everything installed to be able to compile the engine.
See the [official docs](https://github.com/Relintai/pandemonium_engine_docs/tree/master/development/compiling) or the [official Godot docs](https://docs.godotengine.org/en/3.4/development/compiling/index.html) for more info.
My setup/compile script uses the same tools, so you don't need to install anything else.
Even though the project doesn't use godot anymore, their docs are still sufficient.
Now let's clone this repository:
``` git clone https://github.com/Relintai/pmlpp_sample ```
cd into the new folder:
``` cd pmlpp_sample ```
Now let's run the project's setup script, by calling scons without arguments.
``` scons ```
This will clone and setup the engine, and all of the required modules into a new `pandemonium_engine` folder inside the project, using http.
(If you want to use the github's ssh links append `repository_type=ssh` like ``` scons repository_type=ssh ```)
Once it is done you can compile the engine.
To build the editor on windows with 4 threads run the following command:
``` scons bew -j4 ```
To build the editor on linux with 4 threads run the following command:
``` scons bel -j4 ```
I call this feature of the setup script build words. [See](#build-words).
Once the build finishes you can find the editor executable inside the `./engine/bin/` folder.
For convenience there is a provided `editor.sh`, or `editor.bat` for running it from the project's folder.
These will create a copy, so you can even compile while the editor is running.
Alternatively if you don't want to use build words, you can also just go into the engine folder:
``` cd pandemonium_engine ```
And compile godot as per the [official docs](https://docs.godotengine.org/en/latest/development/compiling/index.html).
### Build words
The project's setup script contains support for "build words". These can be used from the root of this project.
For example to build the editor for windows with 4 threads you can use:
``` scons bew -j4 ```
The first argument must start with b (build), then it needs to be followed by a few abbreviations (the order does not matters)
The rest of the arguments will be passed directly to godot's scons script.
#### Editor
Append `e` to build with `tools=yes` a.k.a. the editor.
``` scons bew -j4 ```
if you omit `e`, the system will build the export template for you. For example:
``` scons bw -j4 ```
This will be the `release_debug` windows export template.
#### Platform abbreviations
`l`: linux \
`w`: windows \
`a`: android \
`j`: Javascript \
`i`: iphone (Not yet finished, use `build_ios.sh`, and `build_ios_release.sh`) \
Mac OSX: Not yet finished, use `build_osx.sh`
#### Target abbreviations
By default the system builds in release_debug.
Append `d` for debug, or `r` for release.
``` scons bewd -j4 ```
build editor windows debug
``` scons bwr -j4 ```
build windows release (this will build the windows release export template)
#### Shared modules
Note: This only works on linux!
append `s` to the build string.
Optionally you can also make the build system only build a target module, by appending one of these:
`E`: Entity Spell System \
`T`: Texture Packer \
`V`: Voxelman \
`W`: World Generator \
`P`: Procedural Animations
Example:
``` scons belsE -j4 ```
build editor linux shared (Entity Spell System) with 4 threads
Note: to easily run the editor you can use the `editor.sh` or `editor.bat` in the root of the project.
#### Other
Append `v` to pass the `vsproj=yes` parameter to the build script. This will generate Visual Studio project files.\
Append `c` to pass the `compiledb=yes` parameter to the build script. This is a new feature in 3.x to have this disabled by default to lessen compile times.
#### Postfixes
There are a few postfixes for the build words. These are more complex options. You have to append them to your build word with an underscore.
You can use as many as you want.
For example:
``` scons bel_slim_latomic -j4 ```
##### slim
With this postfix you can build a slimmed down version of the engine. This disables quite a few unneeded modules.
``` scons bel_slim -j4 ```
##### latomic
If you get linker errors while building the game/editor about undefined referenced with atomic related functions you can use this postfix.
It will add the ` -latomic ` command line switch to the linker flags.
I ran into this issue while building on a raspberry pi 4 with the x11 platform. It might be related to the recent reworks to threading.
``` scons bel_latomic -j4 ```
##### strip
Appends `debug_symbols=no` to the build command, which will strip the resulting binary from debug symbols.
``` scons bel_strip -j4 ```
##### threads
Appends `threads_enabled=yes` to the build command. Useful for building the editor for html.
``` scons bej_threads -j4 ```
#### Scons cache, and sdk locations
In order to use scons cache and to tell the build system where some of the required sdks are located you usually
have to use environment variables. Most of the time you might just want to add them globally,
howewer this is sometimes unfeasible (e.g. you don't have administrator access, or you just want to have
multiple sdk versions installed).
In order to solve this a build config file was added.
If you want to use the config simply rename the provided `build.config.example` to `build.config`, and customize
the settings inside.
### Manual Setup
If you you don't want to use the setup script (or just want to know what it actually does),
this section will explain how to set everything up manually.
First clone the engine:
``` git clone https://github.com/Relintai/pandemonium_engine ```
Now if you look at the [HEADS file](https://github.com/Relintai/broken_seals/blob/master/HEADS).
It contains the commit hashes for that particular revision for every module and the engine.
The engine now contains all the modules, so at the moment only worry about the engine's commit hash.
You need to go and checkout the proper commit for it.
Now you can go ahead and compile the engine normally.
## Pulling upstream changes
First pull the changes by calling
``` git pull orgin master ```
Then just run `scons`, to will update the modules.
## Upgrading the modules
Note: this is how to update the HEADS file. Normally you don't need to do this.
If you want to update the modules, and the engine to the latest, you can use (`action=update`):
``` scons a=u ```
You can also update different targets: `all`, `engine`, `modules`, `all_addons`, `addons`, `third_party_addons`
For example to update the engine to the latest: ``` scons a=u target=engine ```

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import os
import subprocess
import json
import sys
import module_config
repository_index = 0
clone_command = 'git clone {0} {1}'
target_commits = {}
def setup_repository(data, clone_path, branch = 'master'):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
subprocess.call('git pull origin ' + branch, shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
target = ""
if data[1] in target_commits:
target = target_commits[data[1]][branch]
subprocess.call('git checkout -B ' + branch + ' ' + target, shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
os.chdir(cwd)
def update_repository(data, clone_path, branch = 'master'):
cwd = os.getcwd()
full_path = cwd + clone_path + data[1] + '/'
if not os.path.isdir(full_path):
os.chdir(cwd + clone_path)
subprocess.call(clone_command.format(data[0][repository_index], data[1]), shell=True)
os.chdir(full_path)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git checkout -B ' + branch + ' origin/' + branch, shell=True)
subprocess.call('git reset', shell=True)
subprocess.call('git reset --hard', shell=True)
subprocess.call('git clean -f -d', shell=True)
subprocess.call('git pull origin ' + branch, shell=True)
process = subprocess.Popen('git rev-parse HEAD', shell=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
output = process.communicate()[0].decode().strip()
if data[1] not in target_commits:
target_commits[data[1]] = {}
target_commits[data[1]][branch] = output
os.chdir(cwd)
def validate_repository_origin(data, clone_path, branch = 'master'):
full_path = os.path.abspath(clone_path)
if not os.path.isdir(full_path):
return
cwd = os.getcwd()
os.chdir(full_path)
res = subprocess.run('git remote -v', shell=True, capture_output=True)
resstr = res.stdout.decode('ascii')
resarr = resstr.split("\n")
res_orig = []
for l in resarr:
if "origin" in l:
res_orig.append(l)
if len(res_orig) == 0:
print("The repository " + clone_path + " does not seem to have an origin remote. Adding it.")
subprocess.call('git remote add origin ' + data[0][repository_index], shell=True)
os.chdir(cwd)
return
for l in data[0]:
for ll in res_orig:
if l in ll:
os.chdir(cwd)
return
rind = 0
if 'git@' in res_orig[0]:
rind = 1
subprocess.call('git remote remove origin', shell=True)
subprocess.call('git remote add origin ' + data[0][rind], shell=True)
subprocess.call('git pull origin', shell=True)
subprocess.call('git checkout origin/' + branch, shell=True)
print('Updated git remote origin in ' + clone_path)
os.chdir(cwd)
def update_engine():
validate_repository_origin(module_config.engine_repository, './pandemonium_engine/', module_config.pandemonium_branch)
update_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
engine_abspath = os.path.abspath(module_config.engine_repository[1])
if not os.path.isdir(engine_abspath):
if not os.path.isfile('./HEADS'):
print("Error! HEADS file doesn't exists! Exiting.")
exit()
with open('./HEADS', 'r') as infile:
target_commits = json.load(infile)
if 'repository_type=ssh' in sys.argv:
repository_index = 1
setup_repository(module_config.engine_repository, '/', module_config.pandemonium_branch)
else:
if not os.path.isfile('pandemonium_engine/misc/scripts_app/SConstruct'):
update_engine()
SConscript("pandemonium_engine/misc/scripts_app/SConstruct")

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# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# Rename this file to build.config to use it
# Lines starting with # are comments. (Only works at the start of the line!)
# Note:
# ~ will be converted to %userprofile% on windows
# / will be converted to \ on windows
# so you don't have to worry about it
# Visual studio related setup:
visual_studio_call_vcvarsall True
visual_studio_vcvarsall_path C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Auxiliary/Build/vcvarsall.bat
visual_studio_arch amd64
# You can export variables with the export keyword
# You can run commands with the run keywords
# <export/run> <target platform> <exported variable/command>
# available export/run targets: global, linux, windows, android, javascript
export global SCONS_CACHE=~/.scons_cache
export global SCONS_CACHE_LIMIT=5000
export android ANDROID_HOME=~/SDKs/Android/SDK
run javascript source ~/SDKs/emsdk/emsdk_env.sh

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copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.exe" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exe" /y
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.pdb" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.pdb" /y
copy "pandemonium_engine\bin\pandemonium.windows.opt.tools.64.exp" "pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exp" /y
cmd /c pandemonium_engine\bin\run_pandemonium.windows.opt.tools.64.exe

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#!/bin/bash
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -v

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#!/bin/bash
./pandemonium_engine/misc/scripts_app/export_all.sh gdnative_sample gdns $1

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#!/bin/bash
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -e --path ./game/

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#!/bin/bash
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64.llvm ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm

6
lged.sh Executable file
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#!/bin/bash
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64.llvm ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64.llvm -e --path ./game/

4
make_release.sh Executable file
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#!/bin/bash
./pandemonium_engine/misc/scripts_app/make_release.sh gdnative_sample gdns $1

157
module_config.py Normal file
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pandemonium_branch = 'master'
engine_repository = [ ['https://github.com/Relintai/pandemonium_engine.git', 'git@github.com:Relintai/pandemonium_engine.git'], 'pandemonium_engine', '' ]
# Relative to this script's directory
module_install_folder = './pandemonium_engine/custom_modules/'
module_repositories = [
[ ['https://github.com/Relintai/gdnative.git', 'git@github.com:Relintai/gdnative.git'], 'gdnative', '' ],
]
removed_modules = [
]
addon_repositories = [
]
third_party_addon_repositories = [
]
# Relative to the engine directory
custom_module_folders = 'custom_modules'
slim_args = ''
slim_args += 'module_bmp_enabled=no '
slim_args += 'module_broken_seals_module_enabled=no '
slim_args += 'module_cscript_enabled=no '
slim_args += 'module_database_enabled=no '
slim_args += 'module_database_sqlite_enabled=no '
slim_args += 'module_dds_enabled=no '
slim_args += 'module_enet_enabled=no '
slim_args += 'module_entity_spell_system_enabled=no '
slim_args += 'module_fastnoise_enabled=no '
slim_args += 'module_freetype_enabled=no '
#slim_args += 'module_gdscript_enabled=no '
slim_args += 'module_gridmap_enabled=no '
slim_args += 'module_hdr_enabled=no '
slim_args += 'module_http_server_simple_enabled=no '
slim_args += 'module_jpg_enabled=no '
slim_args += 'module_lz4_enabled=no '
slim_args += 'module_material_maker_enabled=no '
#slim_args += 'module_mbedtls_enabled=no '
slim_args += 'module_mesh_data_resource_enabled=no '
slim_args += 'module_mesh_utils_enabled=no '
slim_args += 'module_minimp3_enabled=no '
slim_args += 'module_navigation_enabled=no '
#slim_args += 'module_navigation_dummy_enabled=no '
slim_args += 'module_network_synchronizer_enabled=no '
slim_args += 'module_ogg_enabled=no '
slim_args += 'module_opensimplex_enabled=no '
slim_args += 'module_opus_enabled=no '
slim_args += 'module_paint_enabled=no '
slim_args += 'module_props_enabled=no '
slim_args += 'module_props_2d_enabled=no '
slim_args += 'module_pvr_enabled=no '
slim_args += 'module_regex_enabled=no '
slim_args += 'module_skeleton_2d_enabled=no '
slim_args += 'module_skeleton_3d_enabled=no '
slim_args += 'module_squish_enabled=no '
slim_args += 'module_stb_vorbis_enabled=no '
slim_args += 'module_steering_ai_enabled=no '
slim_args += 'module_svg_enabled=no '
slim_args += 'module_terraman_enabled=no '
slim_args += 'module_terraman_2d_enabled=no '
slim_args += 'module_texture_packer_enabled=no '
slim_args += 'module_tga_enabled=no '
slim_args += 'module_theora_enabled=no '
slim_args += 'module_tile_map_enabled=no '
slim_args += 'module_ui_extensions_enabled=no '
#slim_args += 'module_unit_test_enabled=no '
slim_args += 'module_upnp_enabled=no '
slim_args += 'module_users_enabled=no '
slim_args += 'module_vhacd_enabled=no '
slim_args += 'module_vorbis_enabled=no '
slim_args += 'module_voxelman_enabled=no '
slim_args += 'module_web_enabled=no '
slim_args += 'module_websocket_enabled=no '
slim_args += 'module_wfc_enabled=no '
slim_args += 'module_cvtt_enabled=no '
slim_args += 'module_editor_code_editor_enabled=no '
slim_args += 'module_etc_enabled=no '
slim_args += 'module_gltf_enabled=no '
slim_args += 'module_plugin_refresher_enabled=no '
slim_args += 'module_shader_editor_enabled=no '
slim_args += 'module_text_editor_enabled=no '
slim_args += 'module_tinyexr_enabled=no '
slim_args += 'disable_advanced_gui=yes '
slim_args += 'disable_3d=yes '
slim_args_editor = ''
slim_args_editor += 'module_bmp_enabled=no '
slim_args_editor += 'module_broken_seals_module_enabled=no '
slim_args_editor += 'module_cscript_enabled=no '
slim_args_editor += 'module_database_enabled=no '
slim_args_editor += 'module_database_sqlite_enabled=no '
slim_args_editor += 'module_dds_enabled=no '
slim_args_editor += 'module_enet_enabled=no '
slim_args_editor += 'module_entity_spell_system_enabled=no '
slim_args_editor += 'module_fastnoise_enabled=no '
#slim_args_editor += 'module_freetype_enabled=no '
#slim_args_editor += 'module_gdscript_enabled=no '
slim_args_editor += 'module_gridmap_enabled=no '
slim_args_editor += 'module_hdr_enabled=no '
slim_args_editor += 'module_http_server_simple_enabled=no '
slim_args_editor += 'module_jpg_enabled=no '
slim_args_editor += 'module_lz4_enabled=no '
slim_args_editor += 'module_material_maker_enabled=no '
#slim_args_editor += 'module_mbedtls_enabled=no '
slim_args_editor += 'module_mesh_data_resource_enabled=no '
slim_args_editor += 'module_mesh_utils_enabled=no '
slim_args_editor += 'module_minimp3_enabled=no '
slim_args_editor += 'module_navigation_enabled=no '
#slim_args_editor += 'module_navigation_dummy_enabled=no '
slim_args_editor += 'module_network_synchronizer_enabled=no '
slim_args_editor += 'module_ogg_enabled=no '
slim_args_editor += 'module_opensimplex_enabled=no '
slim_args_editor += 'module_opus_enabled=no '
slim_args_editor += 'module_paint_enabled=no '
slim_args_editor += 'module_props_enabled=no '
slim_args_editor += 'module_props_2d_enabled=no '
slim_args_editor += 'module_pvr_enabled=no '
#slim_args_editor += 'module_regex_enabled=no '
slim_args_editor += 'module_skeleton_2d_enabled=no '
slim_args_editor += 'module_skeleton_3d_enabled=no '
slim_args_editor += 'module_squish_enabled=no '
slim_args_editor += 'module_stb_vorbis_enabled=no '
slim_args_editor += 'module_steering_ai_enabled=no '
#slim_args_editor += 'module_svg_enabled=no '
slim_args_editor += 'module_terraman_enabled=no '
slim_args_editor += 'module_terraman_2d_enabled=no '
slim_args_editor += 'module_texture_packer_enabled=no '
slim_args_editor += 'module_tga_enabled=no '
slim_args_editor += 'module_theora_enabled=no '
slim_args_editor += 'module_tile_map_enabled=no '
slim_args_editor += 'module_ui_extensions_enabled=no '
#slim_args_editor += 'module_unit_test_enabled=no '
slim_args_editor += 'module_upnp_enabled=no '
slim_args_editor += 'module_users_enabled=no '
slim_args_editor += 'module_vhacd_enabled=no '
slim_args_editor += 'module_vorbis_enabled=no '
slim_args_editor += 'module_voxelman_enabled=no '
slim_args_editor += 'module_web_enabled=no '
slim_args_editor += 'module_websocket_enabled=no '
slim_args_editor += 'module_wfc_enabled=no '
slim_args_editor += 'module_cvtt_enabled=no '
#slim_args_editor += 'module_editor_code_editor_enabled=no '
slim_args_editor += 'module_etc_enabled=no '
slim_args_editor += 'module_gltf_enabled=no '
slim_args_editor += 'module_plugin_refresher_enabled=no '
slim_args_editor += 'module_shader_editor_enabled=no '
#slim_args_editor += 'module_text_editor_enabled=no '
slim_args_editor += 'module_tinyexr_enabled=no '
#slim_args_editor += 'disable_advanced_gui=yes '
#slim_args_editor += 'disable_3d=yes '

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play.sh Executable file
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#!/bin/bash
cp -u ./pandemonium_engine/bin/pandemonium.x11.opt.tools.64 ./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64
export LD_LIBRARY_PATH=`pwd`/pandemonium_engine/bin/
./pandemonium_engine/bin/run.pandemonium.x11.opt.tools.64 -v --path ./game/