mirror of
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73 lines
3.0 KiB
C++
73 lines
3.0 KiB
C++
/*************************************************************************/
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/* String.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STRING_NAME_H
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#define STRING_NAME_H
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#include <gdn/string_name.h>
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namespace godot {
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class String;
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class StringName {
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pandemonium_string_name _pandemonium_string_name;
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friend class Dictionary;
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friend class NodePath;
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friend class Variant;
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explicit inline StringName(pandemonium_string_name contents) :
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_pandemonium_string_name(contents) {}
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public:
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StringName();
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StringName(const char *contents);
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StringName(const String &other);
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~StringName();
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operator String();
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uint32_t get_hash();
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const void *get_data_unique_pointer();
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bool operator==(const StringName &s) const;
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bool operator!=(const StringName &s) const;
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bool operator<(const StringName &s) const;
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bool operator<=(const StringName &s) const;
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bool operator>(const StringName &s) const;
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bool operator>=(const StringName &s) const;
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};
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} // namespace godot
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#endif // STRING_H
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