mirror of
https://github.com/Relintai/gdnative_cpp.git
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67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
/*************************************************************************/
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/* Rect2.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RECT2I_H
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#define RECT2I_H
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#include "Vector2i.hpp"
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#include <cmath>
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#include <cstdlib>
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namespace godot {
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class String;
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typedef Vector2i Size2i;
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typedef Vector2i Point2i;
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struct Rect2i {
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Point2i position;
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Size2i size;
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operator String() const;
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inline Rect2i() {}
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inline Rect2i(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
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position = Point2i(p_x, p_y);
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size = Size2i(p_width, p_height);
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}
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inline Rect2i(const Point2i &p_position, const Size2i &p_size) {
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position = p_position;
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size = p_size;
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}
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};
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} // namespace godot
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#endif // RECT2_H
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