gdnative_cpp/include/core/GodotGlobal.hpp

81 lines
3.6 KiB
C++

/*************************************************************************/
/* GodotGlobal.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_GLOBAL_HPP
#define GODOT_GLOBAL_HPP
#include <gdnative_api_struct.gen.h>
#include "Array.hpp"
#include "String.hpp"
namespace godot {
class Array;
class String;
extern "C" const pandemonium_gdnative_core_api_struct *api;
extern "C" const pandemonium_gdnative_ext_nativescript_api_struct *nativescript_api;
extern "C" const pandemonium_gdnative_ext_pluginscript_api_struct *pluginscript_api;
extern "C" const pandemonium_gdnative_ext_android_api_struct *android_api;
extern "C" const pandemonium_gdnative_ext_videodecoder_api_struct *videodecoder_api;
extern "C" const pandemonium_gdnative_ext_net_api_struct *net_api;
extern "C" const void *gdnlib;
class Godot {
public:
static void print(const String &message);
static void print_warning(const String &description, const String &function, const String &file, int line);
static void print_error(const String &description, const String &function, const String &file, int line);
static void gdnative_init(pandemonium_gdnative_init_options *o);
static void gdnative_terminate(pandemonium_gdnative_terminate_options *o);
static void nativescript_init(void *handle);
static void nativescript_terminate(void *handle);
static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
template <class... Args>
static void print(const String &fmt, Args... values) {
print(fmt.format(Array::make(values...)));
}
};
struct _RegisterState {
static void *nativescript_handle;
static int language_index;
};
} // namespace godot
#endif