gdnative_cpp/core/array.cpp
2023-10-23 19:24:53 +02:00

224 lines
8.6 KiB
C++

/*************************************************************************/
/* Array.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://pandemoniumengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Pandemonium Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "array.h"
#include "pandemonium_global.h"
#include "ustring.h"
#include "variant.h"
#include <cstdlib>
class Object;
Array::Array() {
Pandemonium::api->pandemonium_array_new(&_pandemonium_array);
}
Array::Array(const Array &other) {
Pandemonium::api->pandemonium_array_new_copy(&_pandemonium_array, &other._pandemonium_array);
}
Array &Array::operator=(const Array &other) {
Pandemonium::api->pandemonium_array_destroy(&_pandemonium_array);
Pandemonium::api->pandemonium_array_new_copy(&_pandemonium_array, &other._pandemonium_array);
return *this;
}
Array::Array(const PoolByteArray &a) {
Pandemonium::api->pandemonium_array_new_pool_byte_array(&_pandemonium_array, (pandemonium_pool_byte_array *)&a);
}
Array::Array(const PoolIntArray &a) {
Pandemonium::api->pandemonium_array_new_pool_int_array(&_pandemonium_array, (pandemonium_pool_int_array *)&a);
}
Array::Array(const PoolRealArray &a) {
Pandemonium::api->pandemonium_array_new_pool_real_array(&_pandemonium_array, (pandemonium_pool_real_array *)&a);
}
Array::Array(const PoolStringArray &a) {
Pandemonium::api->pandemonium_array_new_pool_string_array(&_pandemonium_array, (pandemonium_pool_string_array *)&a);
}
Array::Array(const PoolVector2Array &a) {
Pandemonium::api->pandemonium_array_new_pool_vector2_array(&_pandemonium_array, (pandemonium_pool_vector2_array *)&a);
}
Array::Array(const PoolVector3Array &a) {
Pandemonium::api->pandemonium_array_new_pool_vector3_array(&_pandemonium_array, (pandemonium_pool_vector3_array *)&a);
}
Array::Array(const PoolColorArray &a) {
Pandemonium::api->pandemonium_array_new_pool_color_array(&_pandemonium_array, (pandemonium_pool_color_array *)&a);
}
Variant &Array::operator[](const int idx) {
pandemonium_variant *v = Pandemonium::api->pandemonium_array_operator_index(&_pandemonium_array, idx);
// We assume it's ok to reinterpret because the value is a pointer whose data is already owned by the array,
// so can return a reference without constructing a Variant
return *reinterpret_cast<Variant *>(v);
}
const Variant &Array::operator[](const int idx) const {
// Yes, I'm casting away the const... you can hate me now.
// since the result is
pandemonium_variant *v = Pandemonium::api->pandemonium_array_operator_index((pandemonium_array *)&_pandemonium_array, idx);
return *reinterpret_cast<const Variant *>(v);
}
void Array::append(const Variant &v) {
Pandemonium::api->pandemonium_array_append(&_pandemonium_array, (pandemonium_variant *)&v);
}
void Array::clear() {
Pandemonium::api->pandemonium_array_clear(&_pandemonium_array);
}
int Array::count(const Variant &v) {
return Pandemonium::api->pandemonium_array_count(&_pandemonium_array, (pandemonium_variant *)&v);
}
bool Array::empty() const {
return Pandemonium::api->pandemonium_array_empty(&_pandemonium_array);
}
void Array::erase(const Variant &v) {
Pandemonium::api->pandemonium_array_erase(&_pandemonium_array, (pandemonium_variant *)&v);
}
Variant Array::front() const {
pandemonium_variant v = Pandemonium::api->pandemonium_array_front(&_pandemonium_array);
return Variant(v);
}
Variant Array::back() const {
pandemonium_variant v = Pandemonium::api->pandemonium_array_back(&_pandemonium_array);
return Variant(v);
}
int Array::find(const Variant &what, const int from) const {
return Pandemonium::api->pandemonium_array_find_from(&_pandemonium_array, (pandemonium_variant *)&what, from);
}
int Array::find_last(const Variant &what) const {
return Pandemonium::api->pandemonium_array_find_last(&_pandemonium_array, (pandemonium_variant *)&what);
}
bool Array::has(const Variant &what) const {
return Pandemonium::api->pandemonium_array_has(&_pandemonium_array, (pandemonium_variant *)&what);
}
uint32_t Array::hash() const {
return Pandemonium::api->pandemonium_array_hash(&_pandemonium_array);
}
void Array::insert(const int pos, const Variant &value) {
Pandemonium::api->pandemonium_array_insert(&_pandemonium_array, pos, (pandemonium_variant *)&value);
}
void Array::invert() {
Pandemonium::api->pandemonium_array_invert(&_pandemonium_array);
}
Variant Array::pop_back() {
pandemonium_variant v = Pandemonium::api->pandemonium_array_pop_back(&_pandemonium_array);
return Variant(v);
}
Variant Array::pop_front() {
pandemonium_variant v = Pandemonium::api->pandemonium_array_pop_front(&_pandemonium_array);
return Variant(v);
}
void Array::push_back(const Variant &v) {
Pandemonium::api->pandemonium_array_push_back(&_pandemonium_array, (pandemonium_variant *)&v);
}
void Array::push_front(const Variant &v) {
Pandemonium::api->pandemonium_array_push_front(&_pandemonium_array, (pandemonium_variant *)&v);
}
void Array::remove(const int idx) {
Pandemonium::api->pandemonium_array_remove(&_pandemonium_array, idx);
}
int Array::size() const {
return Pandemonium::api->pandemonium_array_size(&_pandemonium_array);
}
void Array::resize(const int size) {
Pandemonium::api->pandemonium_array_resize(&_pandemonium_array, size);
}
int Array::rfind(const Variant &what, const int from) const {
return Pandemonium::api->pandemonium_array_rfind_from(&_pandemonium_array, (pandemonium_variant *)&what, from);
}
void Array::sort() {
Pandemonium::api->pandemonium_array_sort(&_pandemonium_array);
}
void Array::sort_custom(Object *obj, const String &func) {
Pandemonium::api->pandemonium_array_sort_custom(&_pandemonium_array, (pandemonium_object *)obj, (pandemonium_string *)&func);
}
int Array::bsearch(const Variant &value, const bool before) {
return Pandemonium::api->pandemonium_array_bsearch(&_pandemonium_array, (pandemonium_variant *)&value, before);
}
int Array::bsearch_custom(const Variant &value, const Object *obj,
const String &func, const bool before) {
return Pandemonium::api->pandemonium_array_bsearch_custom(&_pandemonium_array, (pandemonium_variant *)&value,
(pandemonium_object *)obj, (pandemonium_string *)&func, before);
}
Array Array::duplicate(const bool deep) const {
pandemonium_array arr = Pandemonium::api->pandemonium_array_duplicate_deep(&_pandemonium_array, deep);
return Array(arr);
}
Variant Array::max() const {
pandemonium_variant v = Pandemonium::api->pandemonium_array_max(&_pandemonium_array);
return Variant(v);
}
Variant Array::min() const {
pandemonium_variant v = Pandemonium::api->pandemonium_array_min(&_pandemonium_array);
return Variant(v);
}
void Array::shuffle() {
Pandemonium::api->pandemonium_array_shuffle(&_pandemonium_array);
}
Array::~Array() {
Pandemonium::api->pandemonium_array_destroy(&_pandemonium_array);
}