mirror of
https://github.com/Relintai/gdnative_cpp.git
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185 lines
6.7 KiB
C++
185 lines
6.7 KiB
C++
/*************************************************************************/
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/* String.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STRING_H
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#define STRING_H
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#include <gdn/string.h>
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namespace godot {
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class NodePath;
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class Variant;
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class PoolByteArray;
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class PoolIntArray;
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class PoolRealArray;
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class PoolStringArray;
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class String;
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class CharString {
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friend class String;
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godot_char_string _char_string;
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public:
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~CharString();
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int length() const;
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const char *get_data() const;
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};
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class String {
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godot_string _godot_string;
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friend class Dictionary;
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friend class NodePath;
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friend class Variant;
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explicit inline String(godot_string contents) :
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_godot_string(contents) {}
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public:
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String();
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String(const char *contents);
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String(const wchar_t *contents);
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String(const wchar_t c);
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String(const String &other);
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String(String &&other);
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~String();
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static String num(double p_num, int p_decimals = -1);
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static String num_scientific(double p_num);
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static String num_real(double p_num);
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static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false);
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static String chr(godot_char_type p_char);
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static String md5(const uint8_t *p_md5);
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static String hex_encode_buffer(const uint8_t *p_buffer, int p_len);
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wchar_t &operator[](const int idx);
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wchar_t operator[](const int idx) const;
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void operator=(const String &s);
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void operator=(String &&s);
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bool operator==(const String &s) const;
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bool operator!=(const String &s) const;
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String operator+(const String &s) const;
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void operator+=(const String &s);
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void operator+=(const wchar_t c);
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bool operator<(const String &s) const;
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bool operator<=(const String &s) const;
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bool operator>(const String &s) const;
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bool operator>=(const String &s) const;
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operator NodePath() const;
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int length() const;
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const wchar_t *unicode_str() const;
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char *alloc_c_string() const;
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CharString utf8() const;
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CharString ascii(bool p_extended = false) const;
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bool begins_with(const String &s) const;
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bool begins_with_char_array(const char *p_char_array) const;
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PoolStringArray bigrams() const;
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String c_escape() const;
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String c_unescape() const;
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String capitalize() const;
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bool empty() const;
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bool ends_with(const String &text) const;
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void erase(int position, int chars);
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int find(String what, int from = 0) const;
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int find_last(String what) const;
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int findn(String what, int from = 0) const;
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String format(Variant values) const;
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String format(Variant values, String placeholder) const;
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String get_base_dir() const;
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String get_basename() const;
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String get_extension() const;
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String get_file() const;
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int hash() const;
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int hex_to_int() const;
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String insert(int position, String what) const;
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bool is_abs_path() const;
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bool is_rel_path() const;
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bool is_subsequence_of(String text) const;
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bool is_subsequence_ofi(String text) const;
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bool is_valid_float() const;
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bool is_valid_html_color() const;
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bool is_valid_identifier() const;
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bool is_valid_integer() const;
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bool is_valid_ip_address() const;
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String json_escape() const;
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String left(int position) const;
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bool match(String expr) const;
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bool matchn(String expr) const;
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PoolByteArray md5_buffer() const;
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String md5_text() const;
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int ord_at(int at) const;
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String pad_decimals(int digits) const;
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String pad_zeros(int digits) const;
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String percent_decode() const;
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String percent_encode() const;
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String plus_file(String file) const;
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String replace(String what, String forwhat) const;
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String replacen(String what, String forwhat) const;
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int rfind(String what, int from = -1) const;
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int rfindn(String what, int from = -1) const;
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String right(int position) const;
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PoolByteArray sha256_buffer() const;
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String sha256_text() const;
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float similarity(String text) const;
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PoolStringArray split(String divisor, bool allow_empty = true) const;
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PoolIntArray split_ints(String divisor, bool allow_empty = true) const;
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PoolRealArray split_floats(String divisor, bool allow_empty = true) const;
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String strip_edges(bool left = true, bool right = true) const;
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String substr(int from, int len) const;
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float to_float() const;
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int64_t to_int() const;
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String to_lower() const;
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String to_upper() const;
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String xml_escape() const;
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String xml_unescape() const;
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signed char casecmp_to(String p_str) const;
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signed char nocasecmp_to(String p_str) const;
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signed char naturalnocasecmp_to(String p_str) const;
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String dedent() const;
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PoolStringArray rsplit(const String &divisor, const bool allow_empty = true, const int maxsplit = 0) const;
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String rstrip(const String &chars) const;
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String trim_prefix(const String &prefix) const;
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String trim_suffix(const String &suffix) const;
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};
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String operator+(const char *a, const String &b);
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String operator+(const wchar_t *a, const String &b);
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} // namespace godot
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#endif // STRING_H
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