mirror of
https://github.com/Relintai/gdnative_cpp.git
synced 2024-11-20 10:57:23 +01:00
767 lines
19 KiB
C++
767 lines
19 KiB
C++
/*************************************************************************/
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/* PoolArrays.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POOLARRAYS_H
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#define POOLARRAYS_H
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#include "Defs.hpp"
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#include "Color.hpp"
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#include "GodotGlobal.hpp"
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#include "String.hpp"
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#include "Vector2.hpp"
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#include "Vector3.hpp"
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#include <gdn/pool_arrays.h>
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namespace godot {
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class Array;
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class PoolByteArray {
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pandemonium_pool_byte_array _pandemonium_array;
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friend class String;
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friend class Variant;
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inline explicit PoolByteArray(pandemonium_pool_byte_array a) {
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_pandemonium_array = a;
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}
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public:
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class Read {
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friend class PoolByteArray;
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pandemonium_pool_byte_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->pandemonium_pool_byte_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->pandemonium_pool_byte_array_read_access_destroy(_read_access);
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}
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inline const uint8_t *ptr() const {
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return godot::api->pandemonium_pool_byte_array_read_access_ptr(_read_access);
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}
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inline const uint8_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->pandemonium_pool_byte_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolByteArray;
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pandemonium_pool_byte_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->pandemonium_pool_byte_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->pandemonium_pool_byte_array_write_access_destroy(_write_access);
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}
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inline uint8_t *ptr() const {
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return godot::api->pandemonium_pool_byte_array_write_access_ptr(_write_access);
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}
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inline uint8_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->pandemonium_pool_byte_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolByteArray();
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PoolByteArray(const PoolByteArray &p_other);
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PoolByteArray &operator=(const PoolByteArray &p_other);
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PoolByteArray(const Array &array);
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Read read() const;
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Write write();
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void append(const uint8_t data);
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void append_array(const PoolByteArray &array);
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int insert(const int idx, const uint8_t data);
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void invert();
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void push_back(const uint8_t data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const uint8_t data);
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uint8_t operator[](const int idx);
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int size() const;
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~PoolByteArray();
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};
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class PoolIntArray {
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pandemonium_pool_int_array _pandemonium_array;
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friend class Variant;
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explicit inline PoolIntArray(pandemonium_pool_int_array a) {
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_pandemonium_array = a;
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}
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public:
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class Read {
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friend class PoolIntArray;
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pandemonium_pool_int_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->pandemonium_pool_int_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->pandemonium_pool_int_array_read_access_destroy(_read_access);
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}
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inline const int *ptr() const {
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return godot::api->pandemonium_pool_int_array_read_access_ptr(_read_access);
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}
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inline const int &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->pandemonium_pool_int_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolIntArray;
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pandemonium_pool_int_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->pandemonium_pool_int_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->pandemonium_pool_int_array_write_access_destroy(_write_access);
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}
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inline int *ptr() const {
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return godot::api->pandemonium_pool_int_array_write_access_ptr(_write_access);
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}
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inline int &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->pandemonium_pool_int_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolIntArray();
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PoolIntArray(const PoolIntArray &p_other);
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PoolIntArray &operator=(const PoolIntArray &p_other);
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PoolIntArray(const Array &array);
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Read read() const;
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Write write();
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void append(const int data);
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void append_array(const PoolIntArray &array);
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int insert(const int idx, const int data);
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void invert();
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void push_back(const int data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const int data);
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int operator[](const int idx);
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int size() const;
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~PoolIntArray();
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};
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class PoolRealArray {
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pandemonium_pool_real_array _pandemonium_array;
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friend class Variant;
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explicit inline PoolRealArray(pandemonium_pool_real_array a) {
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_pandemonium_array = a;
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}
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public:
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class Read {
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friend class PoolRealArray;
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pandemonium_pool_real_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->pandemonium_pool_real_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->pandemonium_pool_real_array_read_access_destroy(_read_access);
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}
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inline const real_t *ptr() const {
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return godot::api->pandemonium_pool_real_array_read_access_ptr(_read_access);
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}
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inline const real_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->pandemonium_pool_real_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolRealArray;
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pandemonium_pool_real_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->pandemonium_pool_real_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->pandemonium_pool_real_array_write_access_destroy(_write_access);
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}
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inline real_t *ptr() const {
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return godot::api->pandemonium_pool_real_array_write_access_ptr(_write_access);
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}
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inline real_t &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->pandemonium_pool_real_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolRealArray();
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PoolRealArray(const PoolRealArray &p_other);
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PoolRealArray &operator=(const PoolRealArray &p_other);
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PoolRealArray(const Array &array);
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Read read() const;
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Write write();
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void append(const real_t data);
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void append_array(const PoolRealArray &array);
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int insert(const int idx, const real_t data);
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void invert();
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void push_back(const real_t data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const real_t data);
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real_t operator[](const int idx);
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int size() const;
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~PoolRealArray();
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};
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class PoolStringArray {
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pandemonium_pool_string_array _pandemonium_array;
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friend class String;
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friend class Variant;
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explicit inline PoolStringArray(pandemonium_pool_string_array a) {
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_pandemonium_array = a;
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}
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public:
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class Read {
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friend class PoolStringArray;
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pandemonium_pool_string_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->pandemonium_pool_string_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->pandemonium_pool_string_array_read_access_destroy(_read_access);
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}
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inline const String *ptr() const {
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return (const String *)godot::api->pandemonium_pool_string_array_read_access_ptr(_read_access);
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}
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inline const String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->pandemonium_pool_string_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolStringArray;
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pandemonium_pool_string_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->pandemonium_pool_string_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->pandemonium_pool_string_array_write_access_destroy(_write_access);
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}
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inline String *ptr() const {
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return (String *)godot::api->pandemonium_pool_string_array_write_access_ptr(_write_access);
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}
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inline String &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->pandemonium_pool_string_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolStringArray();
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PoolStringArray(const PoolStringArray &p_other);
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PoolStringArray &operator=(const PoolStringArray &p_other);
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PoolStringArray(const Array &array);
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Read read() const;
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Write write();
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void append(const String &data);
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void append_array(const PoolStringArray &array);
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int insert(const int idx, const String &data);
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void invert();
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void push_back(const String &data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const String &data);
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const String operator[](const int idx);
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int size() const;
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~PoolStringArray();
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};
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class PoolVector2Array {
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pandemonium_pool_vector2_array _pandemonium_array;
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friend class Variant;
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explicit inline PoolVector2Array(pandemonium_pool_vector2_array a) {
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_pandemonium_array = a;
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}
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public:
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class Read {
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friend class PoolVector2Array;
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pandemonium_pool_vector2_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = nullptr;
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}
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inline Read(const Read &p_other) {
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_read_access = godot::api->pandemonium_pool_vector2_array_read_access_copy(p_other._read_access);
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}
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inline ~Read() {
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godot::api->pandemonium_pool_vector2_array_read_access_destroy(_read_access);
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}
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inline const Vector2 *ptr() const {
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return (const Vector2 *)godot::api->pandemonium_pool_vector2_array_read_access_ptr(_read_access);
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}
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inline const Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Read &p_other) {
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godot::api->pandemonium_pool_vector2_array_read_access_operator_assign(_read_access, p_other._read_access);
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}
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};
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class Write {
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friend class PoolVector2Array;
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pandemonium_pool_vector2_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = nullptr;
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}
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inline Write(const Write &p_other) {
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_write_access = godot::api->pandemonium_pool_vector2_array_write_access_copy(p_other._write_access);
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}
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inline ~Write() {
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godot::api->pandemonium_pool_vector2_array_write_access_destroy(_write_access);
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}
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inline Vector2 *ptr() const {
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return (Vector2 *)godot::api->pandemonium_pool_vector2_array_write_access_ptr(_write_access);
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}
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inline Vector2 &operator[](int p_idx) const {
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return ptr()[p_idx];
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}
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inline void operator=(const Write &p_other) {
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godot::api->pandemonium_pool_vector2_array_write_access_operator_assign(_write_access, p_other._write_access);
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}
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};
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PoolVector2Array();
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PoolVector2Array(const PoolVector2Array &p_other);
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PoolVector2Array &operator=(const PoolVector2Array &p_other);
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PoolVector2Array(const Array &array);
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Read read() const;
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Write write();
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void append(const Vector2 &data);
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void append_array(const PoolVector2Array &array);
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int insert(const int idx, const Vector2 &data);
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void invert();
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void push_back(const Vector2 &data);
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void remove(const int idx);
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void resize(const int size);
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void set(const int idx, const Vector2 &data);
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const Vector2 operator[](const int idx);
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int size() const;
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~PoolVector2Array();
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};
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class PoolVector3Array {
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pandemonium_pool_vector3_array _pandemonium_array;
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friend class Variant;
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explicit inline PoolVector3Array(pandemonium_pool_vector3_array a) {
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_pandemonium_array = a;
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}
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public:
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class Read {
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friend class PoolVector3Array;
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pandemonium_pool_vector3_array_read_access *_read_access;
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public:
|
|
inline Read() {
|
|
_read_access = nullptr;
|
|
}
|
|
|
|
inline Read(const Read &p_other) {
|
|
_read_access = godot::api->pandemonium_pool_vector3_array_read_access_copy(p_other._read_access);
|
|
}
|
|
|
|
inline ~Read() {
|
|
godot::api->pandemonium_pool_vector3_array_read_access_destroy(_read_access);
|
|
}
|
|
|
|
inline const Vector3 *ptr() const {
|
|
return (const Vector3 *)godot::api->pandemonium_pool_vector3_array_read_access_ptr(_read_access);
|
|
}
|
|
|
|
inline const Vector3 &operator[](int p_idx) const {
|
|
return ptr()[p_idx];
|
|
}
|
|
|
|
inline void operator=(const Read &p_other) {
|
|
godot::api->pandemonium_pool_vector3_array_read_access_operator_assign(_read_access, p_other._read_access);
|
|
}
|
|
};
|
|
|
|
class Write {
|
|
friend class PoolVector3Array;
|
|
pandemonium_pool_vector3_array_write_access *_write_access;
|
|
|
|
public:
|
|
inline Write() {
|
|
_write_access = nullptr;
|
|
}
|
|
|
|
inline Write(const Write &p_other) {
|
|
_write_access = godot::api->pandemonium_pool_vector3_array_write_access_copy(p_other._write_access);
|
|
}
|
|
|
|
inline ~Write() {
|
|
godot::api->pandemonium_pool_vector3_array_write_access_destroy(_write_access);
|
|
}
|
|
|
|
inline Vector3 *ptr() const {
|
|
return (Vector3 *)godot::api->pandemonium_pool_vector3_array_write_access_ptr(_write_access);
|
|
}
|
|
|
|
inline Vector3 &operator[](int p_idx) const {
|
|
return ptr()[p_idx];
|
|
}
|
|
|
|
inline void operator=(const Write &p_other) {
|
|
godot::api->pandemonium_pool_vector3_array_write_access_operator_assign(_write_access, p_other._write_access);
|
|
}
|
|
};
|
|
|
|
PoolVector3Array();
|
|
PoolVector3Array(const PoolVector3Array &p_other);
|
|
PoolVector3Array &operator=(const PoolVector3Array &p_other);
|
|
|
|
PoolVector3Array(const Array &array);
|
|
|
|
Read read() const;
|
|
|
|
Write write();
|
|
|
|
void append(const Vector3 &data);
|
|
|
|
void append_array(const PoolVector3Array &array);
|
|
|
|
int insert(const int idx, const Vector3 &data);
|
|
|
|
void invert();
|
|
|
|
void push_back(const Vector3 &data);
|
|
|
|
void remove(const int idx);
|
|
|
|
void resize(const int size);
|
|
|
|
void set(const int idx, const Vector3 &data);
|
|
|
|
const Vector3 operator[](const int idx);
|
|
|
|
int size() const;
|
|
|
|
~PoolVector3Array();
|
|
};
|
|
|
|
class PoolColorArray {
|
|
pandemonium_pool_color_array _pandemonium_array;
|
|
|
|
friend class Variant;
|
|
explicit inline PoolColorArray(pandemonium_pool_color_array a) {
|
|
_pandemonium_array = a;
|
|
}
|
|
|
|
public:
|
|
class Read {
|
|
friend class PoolColorArray;
|
|
pandemonium_pool_color_array_read_access *_read_access;
|
|
|
|
public:
|
|
inline Read() {
|
|
_read_access = nullptr;
|
|
}
|
|
|
|
inline Read(const Read &p_other) {
|
|
_read_access = godot::api->pandemonium_pool_color_array_read_access_copy(p_other._read_access);
|
|
}
|
|
|
|
inline ~Read() {
|
|
godot::api->pandemonium_pool_color_array_read_access_destroy(_read_access);
|
|
}
|
|
|
|
inline const Color *ptr() const {
|
|
return (const Color *)godot::api->pandemonium_pool_color_array_read_access_ptr(_read_access);
|
|
}
|
|
|
|
inline const Color &operator[](int p_idx) const {
|
|
return ptr()[p_idx];
|
|
}
|
|
|
|
inline void operator=(const Read &p_other) {
|
|
godot::api->pandemonium_pool_color_array_read_access_operator_assign(_read_access, p_other._read_access);
|
|
}
|
|
};
|
|
|
|
class Write {
|
|
friend class PoolColorArray;
|
|
pandemonium_pool_color_array_write_access *_write_access;
|
|
|
|
public:
|
|
inline Write() {
|
|
_write_access = nullptr;
|
|
}
|
|
|
|
inline Write(const Write &p_other) {
|
|
_write_access = godot::api->pandemonium_pool_color_array_write_access_copy(p_other._write_access);
|
|
}
|
|
|
|
inline ~Write() {
|
|
godot::api->pandemonium_pool_color_array_write_access_destroy(_write_access);
|
|
}
|
|
|
|
inline Color *ptr() const {
|
|
return (Color *)godot::api->pandemonium_pool_color_array_write_access_ptr(_write_access);
|
|
}
|
|
|
|
inline Color &operator[](int p_idx) const {
|
|
return ptr()[p_idx];
|
|
}
|
|
|
|
inline void operator=(const Write &p_other) {
|
|
godot::api->pandemonium_pool_color_array_write_access_operator_assign(_write_access, p_other._write_access);
|
|
}
|
|
};
|
|
|
|
PoolColorArray();
|
|
PoolColorArray(const PoolColorArray &p_other);
|
|
PoolColorArray &operator=(const PoolColorArray &p_other);
|
|
|
|
PoolColorArray(const Array &array);
|
|
|
|
Read read() const;
|
|
|
|
Write write();
|
|
|
|
void append(const Color &data);
|
|
|
|
void append_array(const PoolColorArray &array);
|
|
|
|
int insert(const int idx, const Color &data);
|
|
|
|
void invert();
|
|
|
|
void push_back(const Color &data);
|
|
|
|
void remove(const int idx);
|
|
|
|
void resize(const int size);
|
|
|
|
void set(const int idx, const Color &data);
|
|
|
|
const Color operator[](const int idx);
|
|
|
|
int size() const;
|
|
|
|
~PoolColorArray();
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#endif // POOLARRAYS_H
|