mirror of
https://github.com/Relintai/gdnative_cpp.git
synced 2024-11-20 10:57:23 +01:00
64 lines
2.8 KiB
C++
64 lines
2.8 KiB
C++
/*************************************************************************/
|
|
/* GodotProfiling.hpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_PROFILING_HPP
|
|
#define GODOT_PROFILING_HPP
|
|
|
|
#include "OS.hpp"
|
|
|
|
namespace godot {
|
|
|
|
class FunctionProfiling {
|
|
char signature[1024];
|
|
uint64_t ticks;
|
|
|
|
public:
|
|
FunctionProfiling(const char *p_function, const int p_line) {
|
|
snprintf(signature, 1024, "::%d::%s", p_line, p_function);
|
|
ticks = OS::get_singleton()->get_ticks_usec();
|
|
}
|
|
~FunctionProfiling() {
|
|
uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
|
|
if (t > 0) {
|
|
Godot::gdnative_profiling_add_data(signature, t);
|
|
}
|
|
}
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
#define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
|
|
#else
|
|
#define GODOT_PROFILING_FUNCTION
|
|
#endif
|
|
|
|
#endif
|