mirror of
https://github.com/Relintai/gdnative_cpp.git
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82 lines
4.0 KiB
C++
82 lines
4.0 KiB
C++
/*************************************************************************/
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/* GodotGlobal.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_GLOBAL_HPP
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#define GODOT_GLOBAL_HPP
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#include "Array.hpp"
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#include "String.hpp"
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#include <gdnative_api_struct.gen.h>
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namespace godot {
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extern "C" const pandemonium_gdnative_core_api_struct *api;
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extern "C" const pandemonium_gdnative_core_1_1_api_struct *core_1_1_api;
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extern "C" const pandemonium_gdnative_core_1_2_api_struct *core_1_2_api;
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extern "C" const pandemonium_gdnative_ext_nativescript_api_struct *nativescript_api;
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extern "C" const pandemonium_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
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extern "C" const pandemonium_gdnative_ext_pluginscript_api_struct *pluginscript_api;
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extern "C" const pandemonium_gdnative_ext_android_api_struct *android_api;
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extern "C" const pandemonium_gdnative_ext_arvr_api_struct *arvr_api;
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extern "C" const pandemonium_gdnative_ext_videodecoder_api_struct *videodecoder_api;
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extern "C" const pandemonium_gdnative_ext_net_api_struct *net_api;
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extern "C" const pandemonium_gdnative_ext_net_3_2_api_struct *net_3_2_api;
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extern "C" const void *gdnlib;
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class Godot {
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public:
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static void print(const String &message);
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static void print_warning(const String &description, const String &function, const String &file, int line);
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static void print_error(const String &description, const String &function, const String &file, int line);
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static void gdnative_init(pandemonium_gdnative_init_options *o);
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static void gdnative_terminate(pandemonium_gdnative_terminate_options *o);
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static void nativescript_init(void *handle);
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static void nativescript_terminate(void *handle);
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static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
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template <class... Args>
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static void print(const String &fmt, Args... values) {
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print(fmt.format(Array::make(values...)));
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}
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};
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struct _RegisterState {
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static void *nativescript_handle;
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static int language_index;
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};
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} // namespace godot
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#endif
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