mirror of
https://github.com/Relintai/gdnative_cpp.git
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85 lines
3.0 KiB
C++
85 lines
3.0 KiB
C++
/*************************************************************************/
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/* NodePath.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NODEPATH_H
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#define NODEPATH_H
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#include "String.hpp"
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#include <gdnative/node_path.h>
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namespace godot {
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class NodePath {
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godot_node_path _node_path;
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friend class Variant;
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inline explicit NodePath(godot_node_path node_path) {
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_node_path = node_path;
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}
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public:
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NodePath();
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NodePath(const NodePath &other);
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NodePath(const String &from);
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NodePath(const char *contents);
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String get_name(const int idx) const;
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int get_name_count() const;
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String get_subname(const int idx) const;
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int get_subname_count() const;
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bool is_absolute() const;
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bool is_empty() const;
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NodePath get_as_property_path() const;
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String get_concatenated_subnames() const;
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operator String() const;
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void operator=(const NodePath &other);
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bool operator==(const NodePath &other);
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~NodePath();
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};
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} // namespace godot
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#endif // NODEPATH_H
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